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[Project File] Unreal Engine Tutorial: Ragdoll Motorbike Crash on Collision

In this Unreal Engine tutorial, we’ll set up a motorbike crash system where the rider automatically switches to ragdoll physics when colliding with walls or obstacles.
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UE5.6 Project File: https://drive.google.com/file/d/1FVSJG6IJ_INedlsApSQofwTDNWdt10eZ/view?usp=sharing

[Project File] Unreal Engine Tutorial: Ragdoll Motorbike Crash on Collision

Comments

Sorry that I can't take the request because I'm working on other project. You can check "On Glass Break" event in BP Vehicle Base Deformable. Call this event when the line trace of your gun hit the vehicle. Look into initialize glass function to see how it is initialize. We have bullet impact struct there and call the correct bone name.

Sengchor Taing

Hi! I'm following the City Example in 5.4 series and I'm getting to the glass-breaking part. Could you make a video showing how to break glass by hitting it with a gun, as if the bullets were what breaks the glass? If you can do it with a line trace, that's fine by me. You don't need to set up a gun. I just want to know how to do it, since when I shoot, I print a line trace, but there's no way to break the glass. It's too complex for me. Could you also break the wheels and make it go slower? Like, if they deflate. Thanks.

Miguel


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