In this tutorial, I will show you how to create realistic aircraft physics in Unreal Engine. We’ll create aerodynamic surfaces and calculate the forces needed for flight. This approach creates a far more realistic aircraft simulation, accurately modeling lift, drag, thrust, torque, weight, and the effects of angle of attack and stall.
Youtube Tutorial: https://youtu.be/3cpSDtCxzt0
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UE5.6 ...
2025-11-09 08:19:26 +0000 UTC
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In this tutorial, I’ll show you how to send text prompts from Unreal Engine to Llama API and display the responses directly inside your game. We’re going to create a widget with a text box for input and a scrollable area to display the AI’s reply.
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Project File UE5.6: https://drive.google.com/file/d/1iG6rZTCh_hy8gXQhOZpaO-NzFqOlOAWK/view?usp...
2025-10-15 10:58:53 +0000 UTC
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In this tutorial, we are going to create a traffic light system. The traffic light will generate a collision box when the light is red and disable the collision box when the light is green. Vehicles use a tracing sphere to detect overlaps with this collision box. When the overlap occurs, the vehicle will stop; when the box is disabled, the vehicle can continue driving.
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Documentation: 2025-09-19 02:01:58 +0000 UTC
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In this Unreal Engine tutorial, we’ll set up a motorbike crash system where the rider automatically switches to ragdoll physics when colliding with walls or obstacles.
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UE5.6 Project File: https://drive.google.com/file/d/1FVSJG6IJ_INedlsApSQofwTDNWdt10eZ/view?usp=sharing
2025-09-07 15:37:07 +0000 UTC
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In this tutorial, we're going to create a reverse function for the motorbike. We'll use a procedural foot position, created in Blueprint, to control the character's Control Rig. I'll also show you how to add a reverse gear and slow the vehicle down while reversing.
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UE5.6 Project File: https://drive.google.com/file/d/1FVSJG6IJ_INedlsApSQofwTDNWdt10eZ/view?usp...
2025-08-25 10:58:19 +0000 UTC
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In this tutorial, we’ll add a fully drivable custom motorbike to the Game Animation Sample in Unreal Engine. The motorbike will feature:
Accurate character riding pose with proper hand and foot placement using Control Rig
A working suspension system
A spinning chain driven by the rear wheel
Suspension forces applied during b...
2025-08-07 07:43:33 +0000 UTC
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A motorbike with working suspension, a spinning chain, and suspension force applied during braking. Both the motorbike and character use Control Rig, allowing the bike to turn and the rider’s foot to come down when stopping. I’ll be working on the tutorial soon, so stay tuned.
2025-08-06 15:26:29 +0000 UTC
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In this tutorial, we are going to add drivable vehicles from the Vehicle Template to the Game Animation Sample. The character will be able to enter the vehicle when overlapping with the vehicle's box collision.
Youtube Tutorial: https://youtu.be/dOtQoCJaYJM
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UE5.6 Project File: 2025-07-13 02:28:26 +0000 UTC
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After two months of development, I’ve published this 3D viewer web app on kokraf.com. I believe the web app ecosystem can offer an experience and level of technology that downloadable apps often can't match.
Your suggestions are truly appreciated—feel free to share them in the comments! This app is on a path to becoming a unique, one-of-a-kind 3D modeling tool, not just another clone.
If you'd like to support its deve...
2025-07-06 01:26:31 +0000 UTC
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This post contains a link to the project file for download.
I updated our destructible vehicle project to Unreal Engine 5.6. I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. Vehicle movement, vehicle deformation, and the sound system are all replicated. The project has already been successfully built, packaged, and tested on Windows.
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UE5.6 Project File: 2025-06-11 00:34:30 +0000 UTC
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I’m starting to build Kokraf — a collaborative 3D modeling tool for the web. It will be real-time, multiplayer, and browser-based, with advanced features no other tool offers. Designed for creators who want to build together, not alone.
Youtube video: https://youtu.be/lxEXdeGQCe4
Source Code: https://github.com/sengchor/kokraf
Discord C...
2025-06-04 04:00:32 +0000 UTC
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This post contains a link to the project file for download.
🤩 I included all 13 vehicles from the City Sample in this project. The total project download size is 5.39 GB. I redesigned the enter and exit vehicle system to be replicated. Vehicle movement, vehicle deformation, and the sound system are all replicated. The project has already been successfully built, packaged, and tested on Windows.
This is the result of months—and years—of breaking down and rever...
2025-05-05 16:02:44 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will replicate vehicle control in a multiplayer network. You’ll learn how to possess and unpossess a vehicle, prevent characters from entering vehicles that are already controlled, and use Multicast and RepNotify to replicate character location across the network.
Youtube Tutorial: https://youtu.be/1BifCRe2-Qg
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2025-04-22 06:18:16 +0000 UTC
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This post contains a link to the project file for download. In this tutorial, we will create a road network with different lane counts, allo
This post contains a link to the project file for download.
In this tutorial, we will create a road network with different lane counts, allowing us to build both narrow and wide roads. To support this, we'll improve our road mesh generator to handle roads of varying widths. We'll also update our yielding system and lane-switchin...
2025-04-11 07:51:56 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will create a road network tool to generate multi-lane roads with dynamic lane marking materials. We will implement pathfinding offsets according to the current lane and develop a lane-switching system for both before and after turning at intersections.
Youtube Tutorial: https://youtu.be/GporsLcOaHs?si=9_Sd...
2025-03-28 01:45:42 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will create a yielding system for vehicles at unprotected intersections. The system will be decentralized, with no intersection actor — each vehicle's AI will make its own decisions.
Youtube Tutorial: https://youtu.be/Bdp-J422FRk?si=h8WXHiqgyxZ3zw2R
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Documentation:
2025-03-08 08:40:15 +0000 UTC
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This yielding system will include in our Vehicle AI system. https://www.patreon.com/posts/project-file-ai-121387286 Green
indicates normal driving. Red
indicates yielding to another vehicle. Yellow
2025-03-02 14:05:49 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will focus on improving traffic flow. We'll cover vehicle selection, collision detection, vehicle collision areas, and enhancements to the road network pathfinding algorithm. These improvements help vehicles drive forward with fewer reverse turns, reducing traffic jams.
Youtube Tutorial: https://youtu.be/14TTEXIleW8
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2025-02-08 10:00:06 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will set up a Traffic Manager to spawn vehicles and assign target locations for each one. We’ll use Unreal Insight to analyze performance issues and implement multithreading to optimize key functions. Additionally, we’ll create a Vehicle AI Component parent class to manage AI behavior efficiently. By the end, you’ll have a more optimized and prepared for traffic system in Unreal Engine.<...
2025-02-01 14:35:14 +0000 UTC
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This post contains a link to the project file for download.
In this project, we use Mixamo animations to create a bow shooting system. Procedural leg turning is implemented for aiming and adjusting to different directions, while the bowstring is dynamically controlled when pulled.
Youtube Tutorial: https://youtu.be/NdJmC1hWWfs?si=rzdtTAkENSEkoCnM
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UE5.5 Pro...
2025-01-25 06:43:50 +0000 UTC
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This post contains a link to the project file for download.
You might not recall this animation locomotion, but it features the most beautiful turning animation I've ever seen. The turning and transitions are incredibly smooth, and it's all done purely through the animation graph. I've extracted it for the default mannequin so you can easily use it in your project. With this update, it feels fresh and new.
Youtube Tutorial: 2025-01-25 02:44:50 +0000 UTC
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This post contains a link to the project file for download.
This tutorial covers creating a system to pick up items at different heights using Inverse Kinematics (IK) with the Control Rig in Unreal Engine 5. It also includes adding an interact widget for item pickup and a guide to opening doors using the Control Rig.
Youtube Tutorial: https...
2025-01-24 15:50:04 +0000 UTC
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This post contains a link to the project file for download.
In this video, you will learn how to create a realistic M1A1 Abrams tank in Unreal Engine 5. You will learn how to: Configure the camera and the vehicle movement controller. Use the Chaos vehicle system to simulate the wheel movement. Implement the logic for rotating the tank turret and adjusting the gun elevation using blueprints. Fire the tank shells with realistic trajectories and effects. Add a gun sight widge...
2025-01-24 06:50:08 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will create a vehicle AI capable of driving off-road on various terrains. To achieve this, we'll use the A* algorithm with a free step to perform line traces of neighboring points to determine the landscape's height. This allows us to generate a path with the lowest slope and the shortest distance to the target without searching boundary.
Youtube Tutorial: 2025-01-15 08:27:49 +0000 UTC
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Our Vehicle AI can navigate uneven terrain, both on and off roads. The free-step A* algorithm allows it to find the closest path with the lowest slope to reach any target location.
Available as a one-time purchase on the Fab Marketplace. Kindly take a moment to rate the plugin! https://www.fab.com/listings/f805ef8b-c244-49dd-a09e-655814c200bb
2025-01-10 01:27:06 +0000 UTC
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This post contains a link to the project file for download. In this tutorial, we will create a vehicle AI capable of driving on terrain. To
This post contains a link to the project file for download.
In this tutorial, we will create a vehicle AI capable of driving on terrain. To achieve this, we'll perform a sphere trace in a grid pattern to determine the terrain's height, which will influence the weight of each grid position. We'll also calculate the average slo...
2024-12-28 10:30:37 +0000 UTC
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After a week of dedicated effort, I successfully developed a C++ function to deform or raise the landscape at a specific world location. This function is designed to procedurally adjust the terrain, making it suitable for our road network tool. The WorldLocation parameter defines the precise point in 3D space where the landscape modification takes ...
2024-12-10 08:36:05 +0000 UTC
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This post contains a link to the project file for download.
I updated our destructible vehicle project to Unreal Engine 5.5. I rebuilt all levels to resolve the stuttering issues, fixed the warnings in the blueprint, and successfully packaged the project for shipping in Unreal Engine 5.5.
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How to Open the Project:
This post contains a link to the project file for download.
Learn how to organize and package your Vehicle AI Plugin in Unreal Engine. This step-by-step tutorial walks you through organizing the VehicleAIComponent, renaming the plugin, merging two plugins into one, packaging it, and implementing it in other projects.
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Documentation: https://sit...
2024-11-07 07:51:42 +0000 UTC
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This post contains a link to the project file for download.
In this tutorial, we will transfer all the logic to the Vehicle AI component, making it easy to integrate with any vehicle. Additionally, we will enhance vehicle speed control by calculating the curvature of the spline path.
Youtube Tutorial: https://youtu.be/n76diUHY6pc
Reminder: This Vehicle AI plugin can in...
2024-10-29 15:22:39 +0000 UTC
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