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[Project File] Pick-Up Items at Different Heights Unreal Engine

This post contains a link to the project file for download.

In this tutorial, we will create pick-up items at different heights using the Inverse Kinematics (IK) of the control rig in Unreal Engine 5. We will also add an interact widget to indicate when the item can be picked up. This tutorial utilizes free Mixamo animations and continues from the last pick-up item tutorial and open door tutorial (https://youtube.com/playlist?list=PLg8qOa5gnZ3AWlJ8wYpTKap-pjTV5xO4t&si=ki-ZIHzHJ85MKape).

Youtube Tutorial: https://youtu.be/f6lsyvDQ67g

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UE5.3 Project File: https://drive.google.com/file/d/1aXBnmAwVPnXj5vK4zNaDKCqLQcBOCIt6/view?usp=drive_link

[Project File] Pick-Up Items at Different Heights Unreal Engine

Comments

You can go to BP_Leg and enable the Draw Debug variable to view the position of the sphere. Check if the leg is properly attached to the sphere when turning. This issue might occur if the leg's step height is too low or if there’s a problem with the control rig not properly controlling the leg. Pinpointing the differences can be challenging, so the best approach is to use Print String to debug your project. I’m sorry I couldn’t be of more help.

Sengchor Taing

This is a really cool project, I have sunk a lot of time into it, but I am stuck trying to get the legs to lift when turning the character. Mine seem to lag behind the turn and do not lift. I have tried opening the project file and comparing the differences but can't seem to see what is going wrong. Would you have any idea where to look or could I send you my project file?

Christophe Guynn


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