Final Bosses Bestiary Entries.
It took a while, but here are the (probably) final Apocalypse Tamer bestiary entries, showcasing the two core antagonists of the series! Art by Dinovoila!



Passive:
Eschaton: Malacoda changes the field into [Armageddon]; this effect affects the entire world and brings about the Apocalypse.
Beast of the End Times: As the Beast of Revelation, Maleking Malacoda takes only half damage from attacks, and is immune to Insta-Death and all ailments.
Hell Unending: All of the Maleking’s elemental attacks, including passive effects from his field, inflict 30% additional damage and pierce through all forms of Resistance.
Mark of Cain: whenever the Maleking suffers from a supereffective or critical hit, he can launch a devastating counterattack with a damage multiplier of 7; this attack hits with 100% percent accuracy.
Fruit of Knowledge: The Maleking can identify his enemies’ stats with perfect accuracy, including elemental affinities, whenever he catches sight of them. No effect can negate this ability.
Terrorking: The Maleking’s presence inflicts [Terror] in all lower level enemies unless they possess Immunity (no check allowed). He possesses Perfect Proficiency with all weapons (x3 damage, +30%) and his blades inflict an additional 30% piercing [Soul] damage.
Apocalypse Sword: The Maleking’s soulbound sword is a part of his being and can be repaired/summoned at will, even across planar boundaries.
Active:
Apocalypse Trumpets: [Support], 100 SP. Buffs all of the Maleking’s stats, [hastens] him, and negates enfeebling effects for seven minutes.
Doomsday: [Soul], 666 SP. The Maleking attempts to place the [Mark of the Beast] on all enemies within sight; if they fail a CHA vs CHA check, the targets suffer from a unique debuff where a countdown appears above their head; if the Maleking is not killed before it hits 0, the target suffers from 6666 unblockable [Soul] damage.
Elemental Hell: [Support], [Varied], 0 SP. Maleking can shift the type of elemental damage inflicted by his Field at will.
Netherworld Void: [Darkness], [Mythic], 200 SP. The Maleking is a raider of worlds; he can open gates between worlds at will, for himself and others, so long as the Level Barrier of the targeted world allows it.
Accursed Flame: [Fire], [Support], 50 SP per minute. The Maleking imbues a weapon of his choice with the accursed flame of Hell; the weapon will inflict an additional 30% [Fire] damage and pierce through both Resistance and Immunity.
Abomination of Desolation: [Soul], 0 SP. The Maleking’s malice is such that his spirit endures beyond death. If slain in his mortal form, the Maleking can attempt to linger among the living as an [Undead] being on a successful Charisma check. He is greatly diminished in this state however, and his second death will be permanent.



Passive:
Metamagic Master: As a master magician, Wyrde can cast any spell with the Accelerate (cast a second spell within one action) or Accel (double damage and number values) modification, at the cost of doubling the SP cost.
Turbo: Spell: all of Wyrde’s spells inflict an additional 30% damage and pierce through Resistance.
Delayed Incantation: Wyrde can cast a spell into the future; the spell gains 100% accuracy and is guaranteed to hit.
Perfected Dragonscale: Wyrde’s heavy cybernetics strengthened her durability. Wyrde takes only 25% percent damage from all attacks and is immune to critical hits.
Grandmaster: As the master and founder of the Unity, Wyrde can command all Unity machines, including unique drones. Her orders supersede those of anyone else.
Great Wyrm: Wyrde is a grand and ancient dragon; she inflicts x3 damage with all natural attacks, including her claws and breath, and is immune to both Instadeath and Ailments.
Dragon Archmage X: As a master spellcaster, Wyrde can learn and cast any spell from any school of magic up to Tier X, with the exception of [Prayers]. However, her focus on cybernetic implants and the strain of maintaining her drones reduce the number of spells she can retain at once.
Magik Barrier: Wyrde can use her drones to shift her elemental affinities around; this works by granting her temporary Immunity to an elemental damage per barrier layer her drones can manifest at once.
Interlocked Technology: by using drones as Trojan Horses, Wyrde can attempt to subvert any form of advanced technology, such as golems, vehicles, or [Artificial] creatures.
Dragon Hubris: such is Wyrde’s pride that she gains a small chance of canceling through Mental Ailments out of sheer arrogance.
Passive:
Aurora Breath: [Light], [Mythic], 200 SP. Wyrde’s breath is that of the aurora light (300 base [Light]/[Mythic]). It bypasses immunities.
Overgear: [Support], [Metal], 40 SP. Wyrde greatly buffs her stats by 10 minutes, but suffers a short debuff after that duration ends.
Spell: Ancient Meteor: Tier IX Thaumaturgy, [Mythic]/[Earth], 90 SP. Summons a primordial meteorite and drops it on a large area (base damage 200, [Mythic]/[Earth]).
Spell: Prismatic Orb: Tier X Thaumaturgy, [Fire], [Water], [Earth], [Wind], [Lightning], [Frost], [Light], 100 SP. The ultimate elemental offensive spell. Creates a powerful magical orb inflicting damage of all seven core elements (120+MAG per element).
Spell: Perfect Petrify: Tier X Thaumaturgy, [Ailment], 100 SP. Petrifies one target within sight on a successful CHA vs VIT check; this spell bypasses all forms of immunity, including those of items.
Spell: Timebreaker: Tier X Chronomancy, [Support], [Mythic], 100 SP. Immediately cancels all [Time] effects within 100 meter per level of the caster, and grants [Hasten] to all allies within range.
Spell: Elemental Rainbow: Tier X Thaumaturgy, [Support], [Fire], [Water], [Earth], [Wind], [Lightning], [Frost], [Light], 100 SP. Increases the elemental damage of [Fire], [Water], [Earth], [Wind], [Lightning], [Frost], [Light] inflicted by all allies, caster included (x2 damage) and reduces the power of these elements against allies by 50%. This buff lasts until dispelled.
Spell: Supercharge Spell: Tier X Thaumaturgy, [Support], 100 SP. The next damaging spell cast will inflict x4 damage.
Spell: Piercing Spell: Tier X Thaumaturgy, [Support], 100 SP. The next damaging spell cast will inflict pierce through all forms of damage reduction.
Spell: Contagious Lightning: [Thaumaturgy], [Lightning], 100 SP. Heavy lightning damage to all foes, (200 base power [Lightning]) with all targets unwittingly causing lightning damage to those in close proximity.
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2023-05-22 17:01:23 +0000 UTCmhaj58
2023-05-21 09:08:50 +0000 UTCVoid Herald
2023-05-21 09:04:12 +0000 UTCTate Browder
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