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Sacred Symbols+, Episode 454 | Remembering 10 Random PlayStation Games Shuhei Yoshida Greenlit... with Shuhei Yoshida!

It's me, Colin. Please welcome legendary producer, executive, and BAFTA fellow Shuhei Yoshida back to the show. As you may recall, Shu was just on Sacred+ not too long ago (Episode 437, to be exact), where we had an awesome two hour conversation about his career, the games industry, PlayStation, and so much more. Our talk went so great that I quickly approached Shu with a different, more novel idea. Rightly assuming that interviewers were starting to ask him redundant questions and chasing identical lines of inquiry, I wondered if he would instead want to talk about the games he, as head of Sony's first party initiative, helped shepherd to market. And I didn't want to ask him about anything big, either. After all, we've heard an enormous amount about God of War, The Last of Us, and Horizon. Instead, what are his memories of MAG? How about Resistance 3? Or Concrete Genie? Dreams? Killzone: Shadow Fall? And so on. Let me assure you of one thing for certain: This is very much a podcast for hardcore PlayStation nerds looking for anecdotes, insights, and stories galore. Please enjoy.

Timestamps:
0:00:00 - Intro

0:06:03 - MAG

0:21:13 - Twisted Metal (2012)

0:26:23 - Resistance 3

0:37:11 - Killzone: Shadowfall

0:47:20 - Dreams

0:55:12 - Concrete Genie

1:01:30 - MLB: The Show

1:09:29 - Uncharted: Golden Abyss

1:15:42 - Freedom Wars

1:20:28 - Returnal

Sacred Symbols+, Episode 454 | Remembering 10 Random PlayStation Games Shuhei Yoshida Greenlit... with Shuhei Yoshida! Sacred Symbols+, Episode 454 | Remembering 10 Random PlayStation Games Shuhei Yoshida Greenlit... with Shuhei Yoshida!

Comments

Colin sounds like he did on early sacred symbols

Anthony Ledesma

Love Shu!

Anton Rinne

Best guest

Mark ?️

Shuuuuu!!!

BakerShop

This was great and an example of a podcast that would only happen within this network. Hardcore PlayStation nerdiness.

Elliott Morgan

Shadowfall was a below average game for me, at least in SP. Visuals and production values were solid, but gameplay sucked hard. After playing the campaign I didn't even feel like launching the MP, so can't say anything about its quality. Not only was every level in campaign a different game, making it a drag to play if you bought it thinking it was an FPS, cause now we were playing a boring 2h-long stealth section, now you were just hoping around throughout the whole level, now you were trying to catch a guy the entire level without really shooting much, now you were fighting the same drones for 30 minutes straight, and now it was back to jumping on asteroids somehow, etc, but the issues ran much deeper. Fighting infinitely respawning enemies felt pointless, and the levels were huge, but empty, making navigation extremely difficult when everything looked the same. The contents of the levels didn't really warrant such a huge size, so it felt like bloat, and you wasted more time on running around instead of shooting. You had to spam the 'show objective' button every few seconds to get anywhere. Story didn't really go anywhere, either, so it was a frustrating experience top to bottom for me. Kz 2 was the best, Kz3 was released in the 3D/Move era, so since they needed time to properly implement all the crap, the campaign's length suffered to the point it was like half of KZ2, maybe even less. Kz1 was an ok, 6-7/10 PS2 shooter with some serious performance issues. Kz Mercenary was great, and the PSP game was solid. Honestly I'd place Shadowfall at the bottom of all the KZ games, and I think I finished all of them.

MISZCZOGRZMOT

Colin, Media Molecule did make a game on the side of Dreams. It's called Tren, it's playable within Dreams, and it's awesome

Jake Z


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