1 lineart
2 flats + gradient map over lineart layer
3 shading via multiply layer and color-picking.
4 detailed shading / "ambient occlusion" (just giving depth where it is needed)
5 special effects - lightning (freehand drawing, motion blur + add (glow) effects
6 rim lighting to accompany the special effects. Finished
A look into the process from lineart to finished product. Commission for @AnderGL7!