Working on the kart racer pawn of the Moon Presence for today's Bloodborne Kart dev post!
Seeing as the next phase for the final boss is against a karted Moon Presence, this is the logical next step for development.
So far I've animated the base idle, drive and drift states, and also made a power up hold animation that gets blended into the base animations.
The camera is a bit awkward due to the size of the character, but this is a racer for the boss AI to drive first and a balanced free play racer second so it won't be an issue during said fight.
Raging Donuts
2023-11-16 01:38:37 +0000 UTC