Worked on more cutscene work for today's Bloodborne Kart dev post!
I finished the intro cutscene, added a shot after the animated cutscene establishing the Moonlight Power up as a gameplay object, and then worked on a 'phase change' cutscene that plays at the end of the platforming section. Now that the platforming section is wrapped in cutscenes it's really starting to feel like a proper final level!
Wayne Harper
2023-11-15 02:55:50 +0000 UTCDavid Kiely
2023-11-15 00:26:39 +0000 UTC