XaiJu
ConquestOfSkyrim

ConquestOfSkyrim

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ConquestOfSkyrim posts

Thank you (The Final Post)

Greetings Conquerors,

Firstly, I wanted to inform you all that I am in a safer place than when I made the last post. I have been spending a lot of time this past year moving both myself and my family and have been busy working a new job.

Unfortunately, throughout that time I have been pulled in many different directions by many different obligations. Several times, I attempted to return to working on the mod but my attention always wandered to other things that were going on. Ever...

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Temporary Hiatus

Greetings Conquerors,

It is with a heavy heart that due to regional instability in the country I'm in, I can no longer find the time to work on the mod. I had hoped to have been able to deliver the update this month, but I have been struggling to find any time to work on it or maintain contact on this Patreon and Discord. I can't speak more about this issue but once I'm in a better place regionally, I can continue to work on it.

However, I can't in good conscience continue ...

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In-depth Settlement/Economy System

Greetings Conquerors!

I wanted to take the time to go more in detail about the settlement and economy system, which is just about done. This'll add on to the last post I made about it with some small changes to make the system a bit more intuitive.

Resource types

The economy for 0.4 will be revamped and will include 3 different resource types: Food, Materials, and Equipment.

2024-06-17 03:52:35 +0000 UTC View Post

An explanation

Greetings Conquerors!

I want to sincerely apologize for the prolonged silence and the delay in updates. I understand this might have been frustrating for you and I appreciate your patience and support during this time.

The Explanation

I feel you all deserve an explanation for the now months of radio silence coming from me regarding the process of this mod. While I wish I could shift the blame to the fact that my IRL work and responsibilities escalated thes...

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The Progress of V0.4, 3 January 2024: The Return

Greetings Conquerors!

Happy New Years! It has been quite some time since the last progress update. You may be wondering what has been taking so long. 

Well, while I have been continuing to work on the mod every day, most of my time has been taken by my IRL job. In addition to this, the aforementioned issues with scripts from previous versions of the mod have forced me to backtrack and work on improving them. The issue is that a lot of these scripts were foundational to the mo...

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The Progress of V0.4: Performance and a Revamped Economy

Greetings Conquerors!

Since it's been so long since the last progress update, I thought I'd share what exactly I've been prioritizing these past few months.

Performance

First, you may have noticed the pretty large amount of bug reports on the Nexus and Discord. Some of the bugs reported appear to be common, some appear to seem to only affect a few people, and a lot of these bugs seem to never show up for me and others. I believe the cause of these inconsiste...

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The Progress of V0.4 - The Influence System

Greetings Conquerors!

It has been some time since my last update here. I apologize for that. I've entered into a new career and have had to spend more time on that, which takes out a lot of time for me to work on the mod and keep you all updated.

However, this does not mean that I've taken a break from the mod. In fact, my daily schedule consists of waking up at 4 or 5 in the morning and working on the mod for a few hours before I go to work at 8. I've also taken this next week of...

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The plans for V0.4

Greetings Conquerors,


Now that V0.3.9 is out, V0.3 is right around where I want it to be for now. Therefore, it is time to discuss the plans for V0.4!


Where V0.2 focused primarily on the administrative aspects of ruling a faction and V0.3 focused more on the military aspects what does that leave for V0.4? Diplomacy!


Peaceful Conquest!

The main idea behind this update is to be able to conquer without all of the battles t...

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Version 0.3 Bug Reports

Until this version is released on the Nexus please post any bugs here:

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Version 0.3 Release!

Greetings Conquerors!


The long-awaited release of Version 0.3 is finally here. It would be an understatement to say this update took a long time to make and is the result of hundreds of hours of work.

Here is the link to the voice files(make sure you pick Version 0.3):

https://drive.google.com/drive/u/1/folders/1kRO__roKbZTv1-G1uCsD5HusTqQVH5W_ ...

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The Progress of Version 0.3 (23 October 2022)

Greetings Conquerors!


We are getting very close. I'm hoping to get this update out to you at some point in the beginning of November. The entirety of the war system with the Empire appears to be complete and I'm going to test it some more before I test it with the Stormcloaks. 

One reason why this update is taking awhile is because the Skyrim engine was simply not designed for what I'm pushing it to. I started experiencing crashes at certain points but I believe I'...

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The Progress of Version 0.3 (2 October 2022)

Greetings Conquerors!


I wanted to use this post for some background as to how exactly I've been working on the mod lately. At the moment I've been testing all the war additions in the Reach fighting the Imperials so that I can individually test each part such as city battles, raiding, patrols, siege equipment, etc. My process has been repeating a war in the Reach looking for bugs and fixing them as I go. 

This can take awhile because it often takes a long time to l...

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The Progress of Version 0.3 (18 September 2022: Vampire Factions and First Progress List)

Greetings Conquerors!

From here on until the update releases these progress updates are going to be more about how far along each feature is in the update rather than just introducing new features. Here is a list of all the features and how complete they are:


By far, the scripting and getting things to work are the most challenging parts of the mod but for the most part that is...

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The Progress of Version 0.3 (2 September 2022: Recruitable Creatures, New Siege Planning, Siege Equipment, and Raiding)

Greetings Conquerors!

Apologies for the lack of a post last week as I needed to spend the last couple of weeks moving across the country. But now I am back with another progress update and this adds some pretty major things to the mod.


RECRUITABLE TAMED CREATURES

Firstly, I wanted to show even more things you'll be able to recruit: Creatures! In the context of this mod "Creatures" means non-human/non-dwemer things that can be tamed or recruited li...

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The Progress of Version 0.3 (19 August 2022: New Troop Progression System, Custom Commander Equipment, and Unique Army Equipment

Greetings Conquerors!

This week we talk primarily about the troops in your army and how you will be able to make them stronger and more customizable.


NEW PROGRESSION SYSTEM

Don't you find it odd how easy it is to raise scores of highly-trained troops within the span of a few days? How is it possible that these troops can match the strength of the fully-trained armies of the Empire or Stormcloaks? Well say goodbye to this luxury because Version 0.3...

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The Progress of Version 0.3 (12 August 2022: 1 year anniversary, Fort Commanders and Defense, Travelling Commanders, Automated and Faster Recruitment, and more aesthetically pleasing UI)

Greetings Conquerors!

Exactly one year ago, I received my second vaccine. As I was suffering from the symptoms that was commonly associated with getting vaccinated, I had a revelation! After years of constantly searching the Nexus for a mod that would allow me to conquer cities and take my rightful place on the throne, I made a decision to make my own. I had taken a few coding classes in college so I felt that I was more prepared than before to try it out!

Originally I only planne...

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The Progress of Version 0.3 (29 July 2022: War Camps, Maps, and Invasion Plans)

Greetings Conquerors!

I've been hard at work this week updating the war system and I have now implemented quite a few of the changes I discussed in previous posts. 


WAR CAMPS

From now on, upon selecting your banner, you will be given this message:

This will allow you to choose a color that you want attributed to your faction. For now this only ...

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The Progress of Version 0.3 (22 July 2022: Enemy Patrols and Ransoming Prisoners)

Greetings Conquerors!

This week we'll go over something that seems basic but really adds a lot in the department of "feeling" like you are actually in a war.


ENEMY PATROLS

When you first make your faction, you will notice notice something new as you move through the holds: the Imperials and Stormcloaks will now march patrols through their holds as if they are actually in a war zone. 

2022-07-23 01:32:03 +0000 UTC View Post

The Progress of Version 0.3 (15 July 2022: War Overhaul and Dwarven Troops!)

Greetings Conquerors!

This week we have the introduction of Dwemer units and a much needed overhaul to wars and battles.


DWARVEN UNITS

The ability to recruit dwarven machines has been added! They are similar to mages in the sense that you need to research them in order to recruit them. You will also be able to level them up through research as well. They require gold and metal to build and recruit.

2022-07-16 03:43:50 +0000 UTC View Post

The Progress of Version 0.3 (08 July 2022: Court Mage Research and Destruction Mages)

Greetings Conquerors!

Sadly I was out for most of the week so I didn't have a lot of time to work on the mod. However I do still have some good stuff to report from the time that I did have to work on it!


COURT MAGE RESEARCH

The court mage is the newest government member who deals primarily with researching things that can make your army more powerful. In this particular case, we will use them to research the destruction mage unit that we can recr...

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New Discord Server

Greetings Conquerors!

I'd like to inform you all that I have created a discord server for the mod where you all can discuss it and post your experiences with each other! If you're a patron you were automatically invited and assigned a role based on your tier assuming your discord is linked to your patreon account.

If you aren't a patron, you are still welcome to join! Here is the link: https://discord.gg/7WSasJesxw<...

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The Progress of Version 0.3 (01 July 2022: Troop races, custom government outfits, and support mages)

Greetings Conquerors!

I've decided I'm going to make these progress reports a weekly occurrence on Fridays so that you all have an idea of how the mod is coming along!

For the first report I'll be going over the things that I've finished so far in the update!


TROOP RACES

By far one of the most requested features is the ability to choose which races and genders your troops are. Well now it's possible! All you need to do is head to your Genera...

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Guide: How to add your own custom banners

Greetings Conquerors!

So you want to add more of your individuality and flair to your newly formed faction with a banner more suited to it than the current options? Well this guide will teach you how to do that!

Firstly, there are a couple things you will need:

1. An image editing software that can edit .dds files. I use GIMP(https://www.gimp.org/downloads/) with the .dds file plugin(2022-07-01 19:57:08 +0000 UTC View Post

My plans for Version 0.3!

Greetings Conquerors!

Apologies for being mostly gone this past week. I inadvertently burnt myself out working on releasing version 0.2 and needed about a week to recover. But now I have returned, and I am here to tell you what my next plans for the mod are! I'm going to be spending a few days on fixing more bugs, mainly dealing with the vanilla bounty system and rebellions as I received a lot of reports about that. 


But here are my plans for Version 0.3! Where Ver...

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Version 0.2 Release!

Greetings Conquerors!

After a long time waiting Version 0.2 is released! Go ahead and download it and give it a try! If you're on console, you should be able to download it normally on Bethesda.net.

Here is the link to the voice files: https://drive.google.com/drive/folders/1kRO__roKbZTv1-G1uCsD5HusTqQVH5W_?usp=sharing


You need to in...

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Version 0.2 Bug Reports

Since you all have access to version 0.2 early, please report any bugs in this thread. Thank you!

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Progress of Version 0.2 (Pt. 4): The Moot, Coronation, and more!

Greetings Conquerors!


This will be my last post before releasing the update to you in a few days and I wanted to go over some of the stuff I didn't cover in previous posts! 

I'll start with the quicker stuff:


TAX RATES


You will now have the option of setting tax rates for each of your cities and villages. A higher tax rate will cause the city's loyalty to go down but if you spend their gold on upgrades for their city you can make t...

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Progress of Version 0.2 (Pt. 3): The Court

Next, I will discuss another important aspect of city management: the court!

There are two types of cases that you can listen to while holding court: petition cases and crime cases.


PETITION CASES


Petition cases are problems that your citizens have that they want you to solve. The basic premise of these types of cases are replacers to the vanilla radiant bounty...

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Progress of Version 0.2 (Pt. 2): Crimes and Unemployment!

Greetings Conquerors!

I apologize for my absence this past month as I was busy with my finals and finishing up my degree. But now I have returned and boy do I have some stuff to show you! There's a lot to go over so I'll split all of this into a couple of posts.

Firstly, there are now two additional things you will need to keep track of when you are managing your cities and villages: crime and unemployment! I'll start with unemployment:


UNEMPLOYMENT

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The Loyalty System in Action!

Greetings Conquerors!

Today I bring you a demonstration of the loyalty system, which will be in the 0.2 update. In this video, I show what happens if a city's loyalty gets too low and why you might want to avoid that!

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