Bloodborne Kart dev update 2023/6/26
Added 2023-06-26 17:05:44 +0000 UTCDoing the prelim work for the Micolash boss fight for today's Bloodborne Kart dev post!
To start, I ported over the Gascoigne boss fight code. Micolash is parented to an empty that will now be dynamically moved down corridors by a simple 'boss AI'
What you are seeing in this video debug proof of concept. I hard coded the system lerp Micolash between 4 nav points linearly just to make sure the it can work, and is fun.
It's obviously very unpolished, but I think it works!