Bloodborne Kart dev update 2023/2/2
Added 2023-02-02 23:35:29 +0000 UTCDid some major updates to Kart AI for today's Bloodborne Kart dev post! Here's a video of an AI going through the Sewer Circuit track.
First thing I did was add more of those nav link proxies to the upper-level ramps and boost pads, and placed AI nav points up there, so now AI racers will attempt to take the upper level.
I also made a 'Nav Point Forcer', which is a volume that will override an AI's current nav point to a dev selected one. In this track, it's used when an AI falls off an upper level. It will fall through a forcer, and then be assigned a new nav point on the lower level. Before, the racer would attempt to get back to the upper level to hit the same nav point, even if it meant that they had to backtrack through a large portion of the map.
When it comes to AI, I modified it to now attempt turn to their nav point with pathfinding disabled while airborne. Before, the ai had all navigation disabled when in the air to prevent the 'failed pathfinding when in air' bug from manifesting, meaning that they simply went forward, resulting in some missed or inefficient turns.