XaiJu
LWMedia
LWMedia

patreon


Bloodborne Kart dev update 2023/1/30

Did a lot of kart AI improvements for today's Bloodborne Kart dev post! Before, the AI would attempt and fail to pathfind while in mid-air, resulting in them turning towards world origin and potentially falling off the stage. I simply made AI simply stop pathfinding while in the air and that fixed it!

This fix, paired with nav link proxies, which are used to close gaps in the blue navigation mesh (basically, it tells AI where jumps are and are visualized by the blue arcs) means that AI can now properly navigate the Sewer Circuit, which contains a lot of mandatory jumps.


More Creators