Perv's Diary: Week 61(NSFW)
Added 2017-10-13 15:06:57 +0000 UTCHey there folks! So for today we are having another preview on the two videos for this month.
First about the Lara project, it's progressing really well, I'm almost done with the facial animation and I'm already rendering some scenes.

As for the Yorha project I'm starting the post-production but I'm also yet working on the final scene.

The Yorha video will feature a cum scene, which is something I've been working around for quite a while now. Time for some technical Mumbo Jumbo!(If you came just for the news this is all).
Ever since I started doing full videos I've been working back and forth in implementing a proper cum system for my videos. It's been quite problematic because not only I need a system that is properly optimized, but also that is easy to replicate and import into each project due to time constraints.
My first attempt was with a video featuring Keira Metz from Witcher 3, in which I used a very simple dynamic set up to emulate some geometry collision. The system didn't worked very well though and I was having multiple problems into importing it into other projects.
After multiple tries and finally gaving up on that I decided to go for actual particle simulation, which is the real deal when it comes to liquid simulation. The early results were extremely exciting, with particles you can achieve a very realistic feel. A couple of months ago I was getting ready to make the final tests to implement the particle system on my videos, now comes the huge bummer. Sadly my CPU has been unable to calculate the collissions properly, I tried importing the system into multiple projects multiple times, only to get multiple crashes and freezes. In most cases my CPU simply froze and I had to hard reset my machine, in others I actually manage to calculate some stuff, but the time it would take to properly test out all settings and set up the scene would be impracticable. It would take like 4 or 5 hours just to calculate the emission, then If I were to change any setting at all(like viscosity), well another 4 or 5 hours to preview the result again.
So I got really frustrated after that, I actually have a quite modest rig, I'm saving money to make a full upgrade next year, that's good be very helpful haha. I decided to drop the particle idea for now, I made a backup of the files, I intend to go back to that when I have a capable rig. It really sucks because I was very excited with the early tests.
But anyway, hell to giving up!
So I came up with another crazy idea, which I'm working right now, it consists of using animated textures combined with geometry. On the geometry I'm using simple planes and actually implementing cloth physics, Which were of course heavily modded by me to mimic the results I intended. It's working quite well and fortunately I managed to keep the heat of my CPU by making multiple layers of planes. This means basically that I'll render and calculate each piece separately, so my CPU won't suffer a heart attack.
I'm already getting the files ready to be able to replicate and move this crazy set up into other projects. But first It must pass the final test which will be the Yorha project. Meanwhile I'm also trying to figure out a set up for creampie scenes, which I intend to include on the Lara project. Having more news on that I'll updated you guys, I still don't know how I'll achieve that exactly without relying on proper liquid physics. But as always I do have a couple of crazy ideas I'll be testing on the next few days haha.
Thanks and keep rocking!