Hey there folks! So for this diary we're gonna talk about post production, I'm gonna use the upcoming Isabela POV video as an example.
I hope to share more on the WidowMaker project soon, I hope to release it on september along with the other requests.
Okay now for the Mumbo Jumbo!
As I said earlier, I usually avoid to achieve high contrast on my raw renders, the reason being that I'm able to better work on the colors and contrast during post production.
As you will see on the raw render, the image looks pretty lifeless. My main focus on the raw image is to get the proper shadowing and light flow.
One of the things I'm doing to optimize the render time is using a very dull set up on the scene render. While the main character layer, has a much more robust set up. The time gained from downgrading the scene render allowed me to increase the quality on the characters layer.
I'll talk about it more on the later portion of this diary.
On the second image we have the implementation of my "contrast pass", this is where I work on the colors, while also making the lightning and shadows more clearer and agressive.
Notice that the raw render has this dull grey color aspect, It's because I really push the light calculation to properly capture the light behavior on the scene(As I said earlier, on the raw render I'm worried about the actual light and shadowing, colors comes on the post production). Clearing out this ugly grey look is also another reason for the constrast pass.
Finally at last I make the Lightning pass, this final pass has different properties for each layer.
On the character layer, it has the purpose to bring some of the brightness back, notice that although the contrast pass really bring in the colors, it also darkens the image quite a little to much. So with the final pass I bring some of the brightness back.
In the case of the scene layer, this is the part that I mentioned earlier. Since I use a very dull set up for the scenery, what I'm doing now is actually working with the lights for the scenery on the post production. So I use some light effects on the background, which simulates shadows and light behavior. I also include a depth of field effect to emphasize the characters. Afterall we wanna see the action!
Well that's the short version of my current work on post production for our projects!
Thanks and keep rocking!