It's taken a few days, but my lip class for Maya is now working!
What this class does is take two sets of FK controls - one for each lip - and rigs them so they follow the jaw. How much influence the jaw as over each control varies, and can be adjusted. That influence can even be driven by a slider, and tied to specific expressions!
Writing this script had its own unique challenges... just getting the script to calculate the jaw's influence on each control took me a whole day, and I may still try to find a cleaner, more mathematical way to do it. For now, though, it does what I need it to!
With this out of the way, I can shift my focus back onto my face rig template, and then add that to Daisy's rig.
Jared Lindquist
2020-01-16 15:35:28 +0000 UTCAngelo B.
2020-01-16 10:37:39 +0000 UTC