My to-do list is getting shorter and shorter, and tomorrow it could get shorter still. Her brows, ears, and hair need controls, but those are a simple matter of running one of my scripts, and setting the shapes. Once those are done, we start to get into things that either fairly difficult, or not terribly complicated but also not mandatory.
Predefined mouth poses are one of those features that might not be needed, but could be a time-saver. It will be nice to not have to move all of the controls manually any time I want her to smile, but there are other ways I can save & apply those poses.
All of the script & breast work is where I'll get nervous. I'll need to remember to save backups of my scripts, just in case I break something. The moveable pivot for the breast rig is one of those changes that I worry about the most. Once all of these are tested and working, then I can finalize the rig. And if there's time, I can also add dynamics to her breasts and test that out!
Blender's EEVEE continues to be fun to toy around with. Adding bump & spec maps to the hair really helped to break up the highlights and make it slightly more hair-like, so I may need to cobble together maps for her skin as well.
How long any of this stuff will take, I can't say. On one hand I want her to be done by the end of the year, but on the other hand I don't want to spend all month working on her.
#The
2020-11-11 21:15:45 +0000 UTCBrian Christy Burke
2019-12-01 21:26:18 +0000 UTC