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jklind
jklind

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Vaguely Familiar

If you've ever used 3DSMax for animation, this may look a tad familiar... For the majority of my career, I've used 3DSMax's Biped for character animation. It's far from the greatest rig out there, but it has something Maya doesn't - an integrated, easy to use pose manager & mirroring system. Also hybrid IK/FK limbs, and a nice pivot-switching system... There are quite a few free pose manager scripts available for Maya, and some of them do mirror poses, but the mirroring isn't always perfect. And even the most user-friendly of these scripts really isn't. Certainly not as user-friendly as Biped's. My pose tool is an attempt to duplicate Biped's as closely as possible. It doesn't do anything fancy, yet, but the core copy/paste functions are at least working. Mirroring and full-character poses will require additional setup, but I'll worry about those later... or maybe tomorrow. I'm sort of re-learning how to rig - a consequence of not rigging a character in about a year and a half - so for the past couple days I've been writing scripts to pass the time.

Vaguely Familiar

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