XaiJu
xNAPx
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F1 Reality Reshade 61.5

As per community request I release a 61.5 version. it is still in developement but it is in a pretty advanced stage. As explained in the developement preview this version requires Das Ciba C13 Aegis public ppfilter 1.65 available on racedepartment and it is mandatory to use my custom pure config with it that as usual you'll find in the package. the peculiarity of this ppfilter is that allows you to play with the tonemap, glare and specular effects. the one I chose are my vision of what really means real when you watch a real life broadcast, it is been tested in many circuits with several real life broadcast footage, but please let me know in the comments if somethig is wrong or feels off. At the moment the only issue for the configuration I setup is the strong sun speculars when camera is very close to the car or driver, especially when you drive f1 cars onboard you may experience a very shiny reflection on the driver helmet 

Comments

Thank you for pointing this out if the community prefer not having the helmet overlay I can remove it and I'll take a look at the vignette effect also

xNAPx

Yeah, the helmet cam can use some work BUT (it's not important but still want to tell it) i turned of the overlay so no helm and logo, then i turned of the vignette from the lightroom, than it is a pretty good cockpit cam :) So still inside the car, i will send you a PM with how it looks asap.

Pascalleke

How do you guys find the pure settings so far. I'm not quite happy with this weird shiny effect on the driver helmet when driving onboard. The thing is that even though realistic, it is persistent and not sun direction dependent. It is like the script calculates this based on camera position

xNAPx


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