Update April 2020
Added 2020-04-27 14:51:45 +0000 UTC
Hello guys. Here is what’s going on with the project.
Things that work
In the main scene (I call it “Establishment”) player can talk with a slave and request her to do certain things. A slave reacts to those actions (they can change girl’s mood, relationships with the main character and her traits).

When the player gives an order, a slave can agree or refuse. If she refuses, sometimes there is an option to insist by threatening her, promising a reward or just asking nicely.

Later I am planning to track favors and misbehaves for each girl. If by the end of the day player doesn’t reward the slave properly, she loses trust in him. If he doesn’t punish her for acting naughty, she loses respect.

During sex training. The vaginal training minigame is in a functional state. Player can fuck a slave in automatic mode or manually controlling the motions. Girl reacts depending on her experience, mood, relationships with the player. She will either enjoy or hate it or something in between.
I added an animation to cum inside girl’s pussy at the end.

After the session, slave experience level will increase. There is also an enjoyment level. It will increase or decrease depending of how it went. Experience and enjoyment will be tracked for every sexual act and will affect her performance with clients (when I add that system).
This minigame is far from finished though. I also want to add:
· Cum outside
· Girl’s orgasm
· Girl crying
· Dialogue during sex
· Sounds (like slaps, moans, screams etc.)
· More animations in general to make characters look alive
Game saving system. I’ve spent some time solving a problem of saving slave characteristics while switching scenes. First, I’ve tried to use persistent objects, but finally I decided to just save everything in a file and load it after a scene loads. It required some work, but now I have a base for save/load system, and I can easily expand it when I add more stuff to the game.
Plans for the near future
Right now, I am working on a discipline minigame. I’ve just finished drawing sprites and started to make a rig in Spine. When it’s ready, I will release the first version of the game so you guys can try everything I just talked about. It’ll happen sometime in June.

After that I’ll add a second slave (I’ve shared the concept art couple of weeks ago). It’s important so I can practice creating different skins for Spine skeletons. Hope there won’t be too much unexpected problems.
Comments
I can't wait to see this with the second slave eventually.
Dan Coats
2020-04-28 17:46:09 +0000 UTC