Dev Log #117 - Getting on with things!
Added 2025-04-11 22:00:14 +0000 UTCHi all, welcome to another dev log! Let's get stuck in!
Development update
The zoo free-roam renders are coming along well, with most of the scenes in the queue and I will be looking to finish up the renders by the weekend and move on with more scenes, mainly involving characters such as Alexis and Stanford and expanding on their respective storylines as determined by Cara (aka. you!) in Episode 2!
While there has been progress for these two characters with their respective "opening" scenes being completed, I will be focusing on getting even more of their render work done for both of their major scenes and story beats, as the two will look to have a bigger presence in the story (becoming a main "supportive" character for Cara), along with a variety of supporting cast characters that will help to advance the plot further!
The challenge is mainly in ensuring that everyone's desired routes and paths have a good chunk of content to go along with it, and while this is no doubt a large task, I'm already in the process of setting a good amount of it in place, with the goal now to pump out as many renders in one go before integrating them in-game, as these renders do need time to cook!
Dialogue and gameplay-wise, there has been minor progress as I am working on writing multiple new scenes and getting the context and characterization right while refining on previously written scenes!
----------------------------- EPISODE 3 WEEKLY BREAKDOWN --------------------
Story: 100% done. No change from last week.
Renders: 55% done. The total render count is 3,402, which is 219 more renders than last week. Up 5% from last week.
Dialogue: 57.5% done. Up 5% from last week.
Game Playability: 50% done. Up 5% from last week.
---------------------------------- END OF BREAKDOWN ---------------------------------
A shorter dev log for this week, for sure, and I'll be looking to get back to work posthaste!
Stay safe and healthy!