The Cycle of Cerberus
Added 2020-07-29 15:45:05 +0000 UTCGreetings wonderful Foundry VTT community and Patrons. I am thrilled to present a game-ready DnD 5e adventure module for Foundry Virtual Tabletop: The Cycle of Cerberus!
(For illustrative purposes, not a physical product)
The Cycle of Cerberus Adventure Module
This labor of love is the achievement of over 25 individuals working together to bring you an adventure of Herculean proportions. The funny thing is that it started as a basic idea from Kevin (Kev's Lounge) but it eventually got bigger and bigger.
A key aspect of this collaboration was the story (Adventure PDF), which was the guideline for all the creators (maps, music, papercraft, items and paperminis). The Writing team involved seven writers and it was orchestrated by Alex (TavernTales).
This way, Kevin and Alex were team Leaders, but we also had a general project management role for this collaboration. This key role was performed by Diego (Paper Mage).
Foundry Virtual Tabletop Module
The entire Cycle of Cerberus adventure is available for use in Foundry Virtual Tabletop, with preconfigured Scenes, Actors, Journal Entries, Items, and Audio Playlists. The Cycle of Cerberus module is available now (as of August 17) for all Foundry VTT license owners. You can find and install the module using the Modules Browser in the Setup and Configuration panel of your Foundry Virtual Tabletop server.
https://foundryvtt.com/packages/cycle-of-cerberus/
Once you install the module and activate it within one of your worlds, you will be displayed a prompt to import all of the module content (if you wish) which will automatically import all the adventure content and create a folder structure within your game world.
Playtest Feedback
If you have an opportunity to try out this adventure module, please post your playtest feedback as a comment so that I can continue improving the Foundry VTT implementation of the Cycle of Cerberus adventure.
About the Adventure
The Cycle of Cerberus is an adventure designed to take a group of 4 to 5 characters from 5th to 8th level. Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motif of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. This story was written by TavernTales, Thai Williams, DM Tuz, Kraven's Keep, Simon Menanteau-Ledouble, Mike Myler, and C. A. Berlitz. It also includes a number of dynamic and evocative monster stat blocks by Tim Gonzalez that are sure to terrorize your players.
Twelve Herculean Labors
Twelve unique and memorable labors, including 14 battlemaps, all pre-configured with walls, doors, light sources, and tokens.
Each labor is a different challenge and there’s a map for each one, available as easy to print files, or a complete picture for your virtual table tops! These beautiful maps show off the distinct styles from TavernTales, Tom Cartos, Chibbin Grove, g0dxmode, MapGuffin, Mutenn, Mark Drummond J and Venatus Maps.
Deadly Adversaries and Helpful Allies
To accompany the characters and creatures your heroes will be meeting, there is a complete arsenal of tokens for you to use, so that everyone can put a face to a name. All of the artwork for these original creatures are by Kev's Lounge, Kraven's Keep, Brave Adventures, Paper Mage, Okumarts, Printable Heroes, Paper Forge, Decapitated Markers, Chibbin Grove and Trash Mob minis.
Mythical Magic Items
An adventure wouldn’t be complete without some thematic magic items for the party to keep as souvenirs (and of course to use throughout the adventure). All of these unique items were masterly crafted and illustrated by The Tavern of Trinkets.
Evocative Original Music
We wanted to take the immersion to the next level for this collaboration, and Adventure Music achieved just that by composing five original tracks for you to use throughout the adventure.
If the stunning maps aren’t enough, you can bring some extra dimension to the table with the unique papercraft terrain and props designed by PMal.
The original (pre-conversion) source materials for the Cycle of Cerberus are available here: https://www.dropbox.com/sh/qgcna72amu3vess/AACenTFLJENUDa8KTrbk5m9Ja
Comments
We're planning to do an update for Cycle of Cerberus soon to bring it up to V9 compatibility and add the new Adventure Importer style experience like you mention. Hopefully soon we can make this improvement!
Foundry Virtual Tabletop
2022-02-15 23:55:31 +0000 UTCSeems like a very exciting adventure, do the importer first triggering upon entering the compendium seems wrong or maybe the Demon Queen importer/Kelfecil importer have just spoiled me.
Artemisthemp
2022-02-15 22:59:38 +0000 UTCHey there, thanks for the heads up about that. I'll try and take a look at it this weekend to verify that the module is working properly under 0.7.5.
Foundry Virtual Tabletop
2020-10-23 22:46:52 +0000 UTCIm not sure this working with the new update. tried to install yesterday and it would load anything from it
RedJamaX1 Gaming
2020-10-23 20:35:18 +0000 UTCThe module is now available for public consumption!
Foundry Virtual Tabletop
2020-08-17 14:52:24 +0000 UTCHmm, depends on a number of factors, but it could easily be one labor per game session it your party engages in some roleplaying along the way. You could probably do 2 labors per session if you moved fast.
Foundry Virtual Tabletop
2020-08-04 14:50:21 +0000 UTCHow Long does it take to play through this adventure
Shimuni
2020-08-04 12:58:58 +0000 UTCAfter a new fresh start the tokens are linking up just fine to the actors.
Ed Stevens
2020-07-31 04:19:14 +0000 UTCI installed it on a new world, but it I didn't go to the compendium and click on it right away, that part wasn't very clear. After a couple of reloads and removing and adding the mod, I finally went to the compendium section and got it to import from there. I can try again with another fresh world and see if that loads correctly. I will let you know how it goes.
Ed Stevens
2020-07-30 16:44:13 +0000 UTCInteresting... all the actors *should* have been automatically re-linked after import, so something went wrong there. It was working properly in my own testing - I wonder what issue you encountered
Foundry Virtual Tabletop
2020-07-30 14:56:49 +0000 UTCYeah, known limitation - I want to continue expanding/improving this functionality for recursive import and replacing compendium links with imported world links is on that desired feature list. It was too complicated for me to do for this specific release but in the future I'd like to upgrade to a more robust import tool.
Foundry Virtual Tabletop
2020-07-30 14:56:09 +0000 UTCYeah, but I think we need to work out a lot of kinks first, this was a quick first attempt and there are some limitations with the approach which need improvement.
Foundry Virtual Tabletop
2020-07-30 14:55:21 +0000 UTCAfter importing by clicking on the compendium I found that none of the monster tokens on the maps were linked to the actors creatures. I will need to re-drag all of them onto the maps.
Ed Stevens
2020-07-30 13:28:52 +0000 UTCDo you think it would be possible to write a short How-to article for that kind of adventure module ? This could be very useful for the community in general :)
JP80
2020-07-30 10:29:55 +0000 UTCI notice that after the import all of the journal links still point to the compendia. rather than the in game data, which is a little tedious. Clicking on a link takes you to a non-editable compendium entry, rather than the in-game one.
tim posney
2020-07-30 02:10:10 +0000 UTCActually, I got the import prompt *after* I opened one of the compendiums manually. Everything is there now.
Erv Walter
2020-07-30 00:39:13 +0000 UTCI installed the module and activated it in a pristine 5e world (with no other modules active). I see the compendiums, but I didn't get a prompt to import things. I suppose I can import things manually, but the post implied the module was supposed to do something automatically. There are no errors in the browser console. fvtt 0.6.5.
Erv Walter
2020-07-30 00:37:24 +0000 UTCYeah, this is a limitation of the little importer tool I wrote for the module. I agree that I should add a "don't show again" option for this prompt in the case of people who want to manually import actors and scenes instead of doing the bulk import. Thanks for the feedback.
Foundry Virtual Tabletop
2020-07-29 23:24:21 +0000 UTCNope! The three week period is to give my Patreon supporters some exclusive benefits for supporting the project, but after three weeks it will be released to everyone for free.
Foundry Virtual Tabletop
2020-07-29 23:23:37 +0000 UTCSo just a question. You mention a prerelease 3 week period, after the 3 weeks will this adventure cost and if so how much?
Sylverlokk
2020-07-29 23:22:40 +0000 UTCHaha, I feel like the bringer of maybe glitches only I'm getting considering what I have mentioned on Discord so far has been local issues. BUT just in case it's not just me this time, I wanted to note that if I hit cancel when I open up a compendium about the import it'll prompt me each time I open something (another compendium). I just decided to give in and import it, but I wanted to browse it to check out the compendiums and looks like it reprompts each time. Could maybe be sorted out with a "don't ask me again" or something.
David Archibald
2020-07-29 20:45:06 +0000 UTCGlad to hear that, definitely let me know how it works out for you and if you feel like the organization of the module was easy to use.
Foundry Virtual Tabletop
2020-07-29 18:13:02 +0000 UTCAwesome, please let me know what you think and if there are any improvements that you think can be made after playing around
Foundry Virtual Tabletop
2020-07-29 18:12:37 +0000 UTCoh my god i was JUST starting to make this in foundry to run it... you saved me quite a bit of work!
Anna Dante Eldritch
2020-07-29 18:01:53 +0000 UTCi want a review of that from you !
JP80
2020-07-29 15:57:49 +0000 UTCAmazing! Can't wait to run it!
Binge Watchers
2020-07-29 15:47:38 +0000 UTC