Foundry VTT - Alpha 0.0.6 Update
Added 2018-11-16 07:26:51 +0000 UTCHey gaming friends, I'm excited to share a new Foundry VTT Alpha testing build 0.0.6 which includes a bunch of exciting enhancements that I am eager for all of you to get your hands on. This release contains a mixture of bug fixes, quality of life improvements, as well as some new major features two of which are showcased in the image below: pop-out sidebar tabs like the Combat Tracker and organizational folder tools for categorizing your Actors and Items.

As always, thank you all for your support and for all your feedback in Discord, your community engagement continues to be very much appreciated.
Once this release is out the door, I'll be spending a bit of time organizing the current backlog of stories and setting on some candidate features to target for 0.0.7. Please feel free to check out the backlog and issue tracker here:
https://gitlab.com/foundrynet/foundryvtt
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Download Instructions
For those of you who are participating in the Alpha testing process - the download location for the 0.0.6 build is the same as the previous, just update the version number, i.e.:
<private>/foundryvtt/dist/ foundryvtt-0.0.6-win-x64.zip
<private>/foundryvtt/dist/ foundryvtt-0.0.6-linux-x64.zip
<private>/foundryvtt/dist/ foundryvtt-0.0.6-mac-x64.zip
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Bug Fixes
- Fixed a failed import reference in the server side code which triggered error messages in environments which required strict node behavior.
- Improved the token quick controls for small tokens (less than 70px). The control buttons will now scale down in size in these cases to create a consistent user experience.
- Newly created users may on the Player Configuration screen may now be deleted immediately as well.
- Improved the auto-center behavior when moving a token off-screen. Hopefully the new behavior is less jerky.
- Eliminated a bug which allowed players to add themselves to the combat tracker multiple times.
- Fixed a bug which prevented item images for owned items from saving correctly.
- Token UI elements configured to show on Hover state were not correctly showing on the Controlled state. This is now corrected.
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New Features
- Folders added for Actor and Item entity types. You can create folders in the sidebar directory up to 3 layers of depth. Organize your actors and items by dragging and dropping into folders which will collapse and expand as you toggle them. This is a complex new system so I am anticipating some further iteration on the interface and user experience. This is not the end of the road for folders and organizational tools - so stay tuned for further improvements.
- Support the Emote chat prefix as /em <text>. Message sent with the /em prefix will be sent in-character and your character will be personified as the actor of the text. For example /em releases a new version would post as Atropos releases a new version.
- Locked Doors have been added. As a game-master user you can right-click on a door to lock it. Locked doors will show as shut for your players but will play an audio cue if they attempt to open them. Right click the door again to unlock it and allow your players to use the door normally.
- Hold the ALT key to highlight visible tokens - showing borders, nameplates, and resource bars if configured to be visible.
- Sidebar tabs in can now be popped out to floating windows by right-clicking on the tab icon at the top of the panel. All sidebar panels except chat log support pop-out behavior.
- Ordinary wall colors have been made a slightly more garish shade of light yellow in order to better contrast with map images while laying out your lighting walls.
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Mod Development Improvements
- The Application class has been substantially refactored to be more flexible and powerful for creating a wide variety of UI windows and elements. API documentation soon to follow.
- The Dialog and Context menu classes have been updated to use the new Application structure, allowing for a much more broad range of configuration options for both UI elements.
- Dialog elements can now have a default choice which is activated on Enter key.
- Added default Actor and Item sheet handling logic for <select> elements.
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D&D5e System Improvements
- You can now Apply Rolled Dice as damage or healing to your characters in the D&D5e system by right-clicking on dice rolls in the chat log. The context menu supports options for damage, healing, half-damage, or double-damage. Damage is applied to any/all tokens you currently control, so feel free to nuke a bunch of tokens with that fireball damage all at once!
- Improved the display of low-CR NPC actors to now show a fraction instead of a decimal.
- Added support for spellcasting ability modifier selection.
- Spell school and casting action are now summarized in the spellbook panel.
- Support chat card and follow-up actions for Spells.
- Players may now only make chat card follow-up rolls for actions they originally initiated (unless they are a GM).
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Pathfinder System Improvements
- Most of the improvements featured in the D&D5e system have been migrated to provide feature parity in the Pathfinder system. Many thanks to Lasciel for his hard work!