Foundry VTT - Alpha 0.0.3 Update
Added 2018-11-04 04:28:47 +0000 UTCHey everyone, what an awesome 24 hours it has been. It's been really exciting for me to see the community take their first steps into testing the Foundry VTT software. I'm also very appreciative for all the feedback I have gotten so far and the willingness you have shown to help test and work together to improve this software.

[A great introductory scene created by Sky using the Foundry VTT Alpha build]
I've done some work this afternoon to make a first set of updates based on the initial feedback and bug reports. Without further ado, here's the first ever set of Foundry VTT Patch Notes!
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Download Instructions
For those of you who are participating in the Alpha testing process - the download location for the 0.0.3 build is the same as the 0.0.2 location, just update the version number, i.e.:
<private>/foundryvtt/dist/foundryvtt-0.0.3-win-x64.zip
<private>/foundryvtt/dist/foundryvtt-0.0.3-linux-x64.zip
<private>/foundryvtt/dist/foundryvtt-0.0.3-mac-x64.zip
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Bug Fixes
- Grid alignment is now much better behaved for scenes where the map is an odd number of grid units. NOTE: an unfortunate side effect of this change is that maps created in 0.0.2 may now have walls in the wrong position.
- As a result of the above fix, changing the grid size of a map should no longer cause wall positions to shift.
- Lengthy character biographies now scroll vertically as intended.
- Improved the mechanics and reliability of scene activation.
- Fixed incorrect logic which caused tokens to be listed as in combat when they were, in fact, not.
- Fixed an issue which prevented actor linked token health bars from properly updating with the actor character sheet health was updated.
- Fixed a bug which prevented players from being able to drag+drop items from compendium packs.
- Resolved an issue which would cause the application to crash completely if trying to create a World in a directory which already exists. This is still prevented from happening, but the app will no longer crash.
- Ensured that the player list in the player configuration panel scrolls vertically if many players are added to the world.
Feature Changes
- Tokens may now be rotation locked - preventing them from rotating on mouse-wheel. This is primarily intended for players using portrait style tokens which should always remain in the same orientation.
- Active context menus will now be closed when clicking elsewhere in the UI.
- Placed constraints on dragging window elements which prevent them from being dragged outside the bounds of the viewable area.
- Changed the combat tracker "End Combat" behavior to only remove combatants from the currently active scene without also removing combatants from other inactive scenes.
- Changed the order of width/height fields on the scene configuration sheet to appear in a more intuitive order.
- Improved the Player Management workflow and experience. Adding new players will not destroy changes in progress to other players and the experience of setting up players for the World should feel more natural.
- Added a button on the escape menu for GM users to navigate back to the Player Management page.