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Theresa Usability Survey

Hello, special perverts! There's a release today, but first I wanted to get a survey to you about some interface stuff in the game and get your thoughts on any improvements I can make.

Ruin Me has a lot of long menus with a bunch of text. That's mostly okay; it's always going to be a game with a lot of reading. But there are a few places where I feel like it might be a bit much, and one of them is the menu for talking to Theresa.

How do you feel about the menus presented in Theresa's chambers? I want players to be comfortable navigating them to find the options they want and not be confused or lost. I also don't want it to feel like a pain to use them.

If you have suggestions for how these menus should be organized, or a recommendation of a game that does a similar thing elegantly, let me know! I might not take your suggestion directly (there are a lot of factors surrounding the design of this bit of the game) but it will definitely help guide my approach.

I'd love comments! Are there circumstances where you feel like it takes too many clicks to access a certain option? Is there something you are often looking for that you have trouble remembering how to access?

And as always, I welcome any suggestions, requests, or feedback from you folks. If you want to see something in the game, please let me know! And if there's some benefit to your patronage you'd like to see that I'm not currently offering, I'm interested in hearing about it and figuring out if it's something I can provide.

Thank you so much for continuing to support my work!


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