XaiJu
InatariTales
InatariTales

patreon


About the posts

Hi there!

First of all, I want to thank everyone for your support! I'm so excited to develop the game's story, I'll definitely try to do my best for you! Well that said, let's get down to business. I'm thinking of doing weekly posts, every Friday, to let you know about the progress of the game. If you have any questions or suggestions, please let me know!

Inatari

About the posts

Comments

The girls will not be completely exclusive to one man. But they can get closer to some than others. I plan to do a lot of polls (Champion and Master tiers) to see what you guys prefer, so don't worry, you'll be able to decide a lot of things about the future of the game.

InatariTales

If there is planned multiple rivals for the main girls, hopefully can influence things so that only 1 rival gets both. Hoping for a route where Dukall gets both!

Smoolio

/I am using a translator/ I liked your work very much. I hope you keep developing and don't abandon your game like so many creators do. It seems to me that it would also be nice to reduce the amount of cobwebs and items in the camp that the player has to clean up. And, if possible, add inscriptions on houses and locations that the player can get into. For better orientation

25th

Thanks for the reply. I'll work on those improvements!

Inatari

Sprites and environments looks great so far. I wish people who use RPGmaker for HRPG's would put more time like you have instead of using generic sprites/tiles. The use of zooming for cut-scenes was a nice feature too. My suggestions for improvement: - Increase walking speed - You want to encourage exploration. If it's slow to move around, it leaves little incentive to want to explore. - Speed up room transitions - Same reason for slow walking. Moving into a bedroom feels slow/sluggish. Reduce or maybe remove some of the wait frames. - Give hints for free roam events. The warning was nice before moving on with main quest. I just didn't know what/where/how many free roam events where available and because it was slow to move/transition to areas, I gave up looking. Overall I'm looking forward to future builds.

WKR


More Creators