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Stelliadi Isometric Boss Battles
Stelliadi Isometric Boss Battles

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The next adventures

Hello adventurers!

This was a year full of maps, assets and tokens, but the road is still long!

We plan to still make lots of environments, both classic and strange!

For the next year we're already full of ideas and, while finishing our last release for this year, we wanted to share some with you!


1) the natural: the Desert

Some good assets to create a desert themed exploration maps, plus some interesting battlemaps like an oasis, the outside of an ancient desert temple, etc.

Plus the good old desert monsters!

And in the future, we'll make you explore the pyramids!


2) the artificial: the Tavern

we'd like to be able to create an entire city with our exploration assets, and we think that a classic tavern would be a good start! We'd like to create a complete building in exploration mode, with some more detail on the main area, for some good old tavern brawls full of launchable assets!

And some heroes to fill the tavern with!


3) the strange: the flesh meteorite

to continue with the horror trend, a strange meteorite landed somewhere and its contents started expanding and infecting the nature around it, growing organs and flesh.

You can expect some gory fleshy creatures and assets!


What do you think? Do you like these ideas? What should we start with?

Let us know voting in this poll!

Plus if you want to see something in particular let us know in the comments and we'll add it to our evergrowing list!

Comments

There's lots of tavern style assets out there but much for deserts, so I'm voting for deserts.

Marc Gillham

The flesh meteorite seems really interesting, but the Tavern seems really useful in campaigns.

PhantomTim

I really like all these ideas! I'm a new patreon but already the dungeon builder assets have massively increased how much I can do with that software - I'm personally really interested in the tavern first since that's usually where all my group's adventures either start or end and it'd be great to upgrade to an isometric from our current regular map for it!

Harrison Wells


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