Two weeks since the last project report, and we've gotten quite a bit done. Almost all the art is now complete, and I'm working on integrating them into the systems I've built. It took awhile to learn how to do all of this effectively, but I won't bore you with those details, and will instead show off the new features we have going on:
FIRST IMAGE:
What was requested last version was a Post-battle screen. Something to show you how you did, and reward (or punish) you for your performance. You'll see a splash of the Gladiatrix you fought, along with her either gloating in victory, or reacting to her defeat. Loot Table and Rewards, which will immediately show you the loot you gained, and the odds you have of winning a certain piece of loot based on your performance, and the Gladiatrix you are fighting. You will win unique medals, crafting materials, and items - ALL of which will be unique with each Mistress. I'm trying to give as many of these items unique applications as possible. You can view them in the. . .
SECOND IMAGE
Some of the items we're adding in this version. It's going to be somewhat of a classic RPG quality system, with a bit of a difference. With every *somewhat* respectable performance in battle, you are pretty much guaranteed to win some crafting materials. If you exceed expectations, have a golden or better performance, you may win some rare, epic, or eventually, have things you can do for a Mistress for legendary items. For now, the quality goes up to 'rare,' and you may need to work with the new Workshop to create these items. Which takes us to the. . .
THIRD IMAGE
Coloring for her, and sketches for the other two girls - the Venetian Artisan and Indentured Peasant Girl (working names :^) ) are in progress. In the future, we will not be including **all three options** in a poll if they are tied, but I figured I'd try to make everyone happy since it's not too gargantuan a task compared to a whole new Mistress. IF you want that brand new item or weapon you need to be able to beat Maeve ( her combat is being rebalanced ), you may need to do a few *favors* for some of the women of the workshop. Take your pick. So, once you have your items? That brings us to the. . .
FOURTH IMAGE
You'll see them in use in combat. When you attack, you'll see your weapon move. If it's a dagger, or shorter weapon, you'll see your hand. If you're wearing gloves, you'll see them. No more low-quality RPG Maker canned animations. How do you equip your weapons?
FIFTH IMAGE
Through our total overhaul of the entire menu system. Your items will be displayed in an easily navigable Inventory, and you'll be able to cycle through slots on your body to decide what goes where. No more RPG Maker one-size-fits all menus. This means the Main Menu and Stats are also being overhauled. We're also redesigning the entire map and having it hand-drawn, rather than using external pixel-art assets. Lastly, we have the. . .
SIXTH IMAGE
I want fighting a Mistress to be more than an abstraction of accessing lewd scenes. Progress with a Mistress, through out-of-combat interactions, and/or through victories or defeats, and she will teach you a skill. Please her enough, and she'll help you refine your technique. Please her a *lot,* and you'll gain some permanent passive abilities or buffs. You may also need to 'choose' between Mistresses, to decide how you want to specialize, or just who your favorite is. They may want your loyalty to access their most powerful skillsets.
NO IMAGE - PUMA STRIKE
The animation for this is still being drawn, but Puma Strike was meant to be a lot more impressive of an ability when I put it in, but simply didn't have the knowledge at the time to make it a reality. Now, there will be as many variants of it as slots you see in the above Talent Tree, and it will be an ability with a ton of depth, that won't actually overcomplicate your game or make you feel like you're playing something ridiculous.
For example: The first time you use it, you will only be able to strike once. Attack again, and you can strike twice. A third time, and you can strike three times, and so on - but the counter-effect is that to add more strikes, you must pay more TP. You can choose if you think it's worthwhile to invest your TP into using this ability, or if your turn is better spent doing something else; but it remains a very simple "multi-strike" combat movement.
You can choose to upgrade it in different ways - do you want to be able to stack higher? 5 strikes? 7? 8? Maybe the 4th strike will have a bonus effect. Maybe you'll lower the TP cost. Maybe the ability will simply be better if you're loyal to Maeve, instead of another Mistress. Lots of options.
LEWDS and LIORA
SO, with all of this said - you may be wondering, where are the lewds? This is an adult game, after all. We're definitely going to be adding some this version (three different girls, 1-2 scenes each), but these are facets of the game that we need to implement now, before it stacks too high. It won't take time to implement these effects in future versions, which is why it's imperative that we get them out of the way early, so the framework exists for passive enjoyment and quality later in the game as you experience the actually 'adult' parts of the game.
With regards to Liora, she will come right after this version, and we will then begin drafting the details of whichever Gladiatrix is winning the current 0.4 Poll.
Thanks for checking the report, thanks for your support, and I hope to have the next version out to you soon :)