Decided to roll with a custom after-battle report and grading system.
Currently deciding on whether it's feasible to give each Mistress her own private domain.
Commissioned custom music, sprites, icons and other doodads for this Mistress' battle using Patreon funds.
She will have a unique battle system that should be relaxed enough to play without thinking too hard, but stimulating (in more ways than one) enough to keep it interesting.
Devised the beginnings of a system of item or attribute improvement - I don't want it to take too much focus, but it's something that should add a little bonus gameplay bit of replayability to work in tandem with the lewd aspects of replayability. It needs to be ironed out, so currently testing whether it should be a way to craft items, boost your stats, or simply enhance and customize your current items that you may acquire elsewhere. Would very much like for this to appear in version 0.2, but this feature in particular may have to wait until 0.3.
Trying to find the sweet spot of dialogue per version that will be enough to add interest and depth of character, but not enough to get boring and feel like you're playing a visual novel.
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Starting when v0.2 is released, I'll begin making 3-4 minute long video diaries in place of posts like this. The goal of them will be to show transparency in development, to document the development process (for our mutual fun and pleasure), to gage interest for what is planned, and to get your feedback in a more accessible fashion.
Thanks a lot for your interest, and we're still on track for our release date of August 24th despite a very goofy setback that occurred a few days ago.