Game Build v0.6.28.0 (Policy and UI Bugfixing)
Added 2025-03-08 03:49:25 +0000 UTCAdditions
Added a way to fill the policy advisor screen with kingdom ministers and others if the player does not have enough members of their party to fill all the slots
New policy events:
Conscription (requires a small kingdom size)
Church Taxes (requires the Clergy research to be unlocked)
Public Road Networks (requires that you at one point had more than 100 gold)
Gibbering Prophet (no requirement but a very small chance of activating)
Fast And Injurious (requires the Equestrian Center structure is built)
This Old Fort (requires that your kingdom owns at least 1 High Forest territory)
Necromancy: A Moral Dilemma (requires at least 1 pop of undead)
Cheap Dead Labor (requires at least 20% of total kingdom population are undead)
Dwarven Deposit (requires at least 10% of total kingdom population are dwarves)
Insect Waste (requires between 25% and 75% of the population are insects)
Harpy Raiders (requires between 25% and 75% of the population are harpies)
Fixes
Fixed some policy requirements not properly checking or missing check entirely
Fixed some minor policy UI bugs
Fixed dialogue UI bug that caused dialogue choices to show up at strange sizes when the game was not in fullscreen or borderless windowed mode