Towergirls posts
Game Build v0.6.36.1 (Field Princess Continued - New Art!)
Additions
The Field Princess has all-new art, meaning every princess who had outdated art now has new up-to-date art in the game!
Field Princess’ Rescue Quest has been further iterated on, with the tower ascent now being completed.
Cheat enable code: FPnewart
2025-12-31 07:46:11 +0000 UTC View PostGame Build v0.6.35.3 (Field Princess First Look!)
Additions
The first few steps of Field Princess’ quest have been added! The quest is still a work in progress, but the princess’ rescue itself is included in the build. To begin the quest, select Field Princess’ icon from the menu after character creation, and proceed to the Endless Fields as indicated by the quest marker!
Changes
The map lines have been updated to clearly show which paths are considered ‘un...
2025-12-08 06:37:46 +0000 UTC View Post
Game Build v0.6.34.0 (UI and Knight Princess Story Bugfixes)
We're working on getting Peasant Princess Integrated next, and after that, hopefully Golem Princess. From there we hope to do a new tutorial that'll link the sets together more organically, rather than having you pick your princess from the outset.
Fixes
Resource UI has been reorganized for clarity
UI should no longer show irrational update values
Fixed minor bugs in in Knight Princess story and encoding
Refacto...
2025-11-01 04:22:56 +0000 UTC View Post
Game Build v0.6.33.2 (Updated Knight Princess Sprites)
Additions
Knight Princess’ sprites have been updated to fit the new art style!
These are brand new high-res images that match the reworked Kobold and Human princesses.
Fixes
Prevented a potential projectile-related siege battle crash related to old projectile references
Game Build v0.6.32.2 (New Unit Sprites and Refactoring)
Additions
New unit sprites have been added for each of the following Kingdoms:d
Insect, Slime, Merfolk, Harpy, Dwarf, Mimic, Mercenary, Orc
Fixes
Major sections of code have been reorganized and refactored to make maintaining code easier.
Game Build v0.6.31.7 (Knight Quest Fixes)
Fixes
Grayed out options that allow you to forfeit the quest early, which is disabled in the demo
Added missing fight dialogue for the Red Dragon Scion and the card-playing dragons
Added stat choice options for low-level Knavery and Thaumaturgy builds
Fixed a typo that allowed you to select some options even if you didn’t qualify for them
Updated disposition boosts to be more rewarding
...
2025-07-31 23:23:23 +0000 UTC View Post
Game Build v0.6.31.4 (Save or Get Saved? Here comes Knight Princess!)
Additions
Knight Princess has been added to the game!
To start her quest, select her from the demo menu and proceed to the Band of the Moon’s main camp, near the edge of the High Forest.
Knight Princess has been kidnapped by nefarious red dragonkin! You must beat them at their own games if you wish to rescue her!
Game Build v0.6.30.1 (Policy Bugfixes and Debug Menu)
Additions
A debug menu has been added
The ‘cheat’ tab gives easy access to several of the more useful and commonly used cheatcodes
The ‘policy’ tab allows queuing up policies to appear on the next turn
Fixes
Fixed Faith rewards and checks not checking the proper resource
Fixed % of pop civ requirements failing to compare properly
If a parti...
2025-05-17 21:24:03 +0000 UTC View Post
Game Build v0.6.29.1 (Even More Policies)
Additions
18 new policy events added
Resource sale events added for core resources
Caravans added for all resources
Additional events added for magic, faith, and iron
Game Build v0.6.28.0 (Policy and UI Bugfixing)
Additions
Added a way to fill the policy advisor screen with kingdom ministers and others if the player does not have enough members of their party to fill all the slots
New policy events:
Conscription (requires a small kingdom size)
Church Taxes (requires the Clergy research to be unlocked)
Public Road Networks (requires that you at one point had more than 100 gold)
Gibbering Prophet (no ...
2025-03-08 03:49:25 +0000 UTC View Post
Game Build v0.6.27.1 (Kingdom Policies and Random Events)
Additions
The policy and events system has been implemented.
Events will have a chance of being triggered each turn that will ask the player for input on decisions related to their kingdom’s operation.
The results of policy will be delayed by a few turns as the decision diffuses throughout the kingdom
Policy decisions can have temporary or permanent effects, usually modifying resources or granting buffs
2025-02-07 00:05:02 +0000 UTC View Post
Game Build v0.6.26.0 (Unit Art Update: Kobold, Orc, Skeleton)
Additions
Fully colored sprites have been added to several soldier units:
Kobold: Crossbold, Shaman, Trapper, Weasel Outrider
Orc: Berserker, Mage, Pillager, Veteran, Wolf Rider
Skeleton: Archer, Bonepicker, Crypt Keeper, Mage, Necromancer, Spearman
Fixes
Fixed research bugs:
Incorrect/missing sound effects
Jittery animations 2025-01-01 22:50:05 +0000 UTC View Post
Game Build v0.6.25.1 (The Research Update)
Additions
The research and technology system has been implemented
The research screen can only be accessed by save files that have ownership over at least one territory
The research screen is a foggy, occluded plane that is slowly revealed by research ‘lanterns,’ which ‘light up’ the fog. New research can be unlocked if you have the prerequisite research or if it is illuminated by the glow of another research la...
2024-12-03 20:41:46 +0000 UTC View Post
Game Build v0.6.24.2 (Human Quest Bugfix)
Fixes
Various bugs introduced with the new art have been fixed, such as appearance/fade in/out timing, cleanup of unwanted duplicates, and proper image layering
Fixed Ink implementation bug that prevented BBoS from notifying the player when new areas had been unlocked via dialogue
Barrage-type abilities should function properly once more
Spearmen spears are now spears instead of arrows when thrown with the ‘T...
2024-11-01 05:28:27 +0000 UTC View Post
Game Build v0.6.23.2 (Human Quest Art Update and More)
Apologies for the slightly late release! We had troubles uploading this to patreon due to file size! Make sure to download both builds, then double click the .001 build to extract it through something like winrar or winzip. Both files must have the exact same names they have in the download attachment below, and they must be in the same folder location. You shouldn't need to extract it twice.
Additions
The long awaited Human Princess art revamp has...
2024-10-01 20:04:36 +0000 UTC View Post
Game Build v0.6.22.3 (Hotfix)
Fixes
Finish screen button should no longer become non-interactable (old logic, whoops)
You should no longer be locked-in to your stat point allocation after using all of them
Stat point indicator should properly refresh when resetting stats
Selected god should show up in synopsis description
0.6.22.2 - Character Creation Rework
Changes
This month has been dedicated to overhauling the old awkward and somewhat unclear Character Creation system. The new system should give the user a bit more visual space which gives extra room for clarity in design:
Separated into 3 sections to break up information and make it a bit clearer:
(1) Appearance and identity, (2) stats and origin, and (3) overview and finalizationNo longer borrows the layout from the character ins...
2024-09-01 06:32:23 +0000 UTC View Post
Game Build v0.6.21.3 (QoL #8 - UI and Kobold Quest Bugs)
Fixes
The quest tracker should now refresh properly
Music should now play on initial startup (player preferences override this)
Soldiers will no longer have their speed set to 0 when not attacking (charging attack bug)
The Yellow “!” quest marker should show on top of other UI elements and it’s bouncing animation has been made more obvious
Territory labels should maintain a constant size ...
2024-08-01 19:20:17 +0000 UTC View Post
Game Build v0.6.20.0 (QoL #7 - Battle Bugfixes)
Tiny bit late! Sorry about that but we hope you enjoy!
Additions
4 racial abilities have now been added! Racial abilities are not available to all members of a race, but some portion of them will have an active ability they share in common that can be used to turn the tide of battle!
Abilities added: Undead Regeneration (Skeletons), Orc Rage (Orcs), Skittering Insects (Insect), Throw Slime (Slime)
Siege mode now has b...
2024-07-06 02:08:47 +0000 UTC View Post
Game Build v0.6.19.0 (Class Abilities, Morale Abilities)
Additions
Most unit classes now have a special ability! Units belonging to a specific unit class (archer, infantry, etc) now each have an ability that is shared by all unit types of the same kind. Most of these abilities already existed in some form but are now more readily available to many units.
Classes with abilities: Light Infantry, Heavy Infantry, Spearmen, Archers, Cavalry, Monsters, Scholars, Mages, and Healers
A co...
2024-06-01 04:32:19 +0000 UTC View Post
Game Build v0.6.18.4 (Hotfix - UI Issues)
Changes
You can now undo stat changes before accepting them during character creation and levelup
Fixes
Corrected a certain dialogue path that would cause a softlock via the initial encounter with the Human King looping infinitely
Kobold Knight’s propensity for sinking into the ground during sieges has been corrected
A bug with the in-game options menu being ‘unclickable’...
2024-05-18 23:56:58 +0000 UTC View Post
Game Build v0.6.18.1 (QoL #6 - Mostly Menu Fixes)
Changes
‘In-Game’ settings may now be accessed from the main menu
You can now clear your Encyclopedia data. You can find the option in the system settings on the main menu.
The character origins in character creation now have a hover-over tooltip for clarity on which stats they increase
Character origins grant an extra stat point in one of their two associated stats
Fixes
Game Build v0.6.17.3 (Hotfix - Battle UI)
Additions
- You may now access the siege testing menu normally accessible through the ‘testsiege’ cheat from the main menu under the ‘new game’ options.
Fixes
- During the .zip compression process, a file was corrupted which caused the previous build to be unplayable. The project has been re-zipped and should now function properly. Our apologies for the inconvenience!
- A few buttons in the Battle UI have been resized for usability.
- ... 2024-03-18 23:10:01 +0000 UTC View Post
Game Build v0.6.17.1 (New Gen 1 Units)
Additions
- 57 new units have been implemented with WIP art! This addition approximately doubles the number of units that were previously in the game. This will help to fill out the unit rosters for the Gen 1 kingdoms
- Kingdoms with new units added: Dwarf, Harpy, Insect, Mercenary, Merfolk, Mimic, Orc, Skeleton, Slime
- WIP unit art can be differentiated by black and white coloring and a rough border
Fixes
- Dialogue flow bugs ... 2024-03-01 03:50:53 +0000 UTC View Post
Happy Valentines Day!
Everyone here hope for all of you to find your Ser or Lady Knight, or Princess or Prince, this Valentines Day!
2024-02-14 14:30:01 +0000 UTC View PostGame Build v0.6.16.1 (QoL - Map UI, Navigation, and Interactions)
Additions
- A map ‘key’ button was added that will show you which colors correspond to which path types and what the map icons generally mean
Changes
- Overmap intractability and UI feel should be improved:
- Various buttons should now hide or be shown to try and de-clutter the UI a bit
- More of the old UI text has been updated to the newer UI text solution
- It should be more clear when the game is ‘paused’ to process end o... 2024-02-01 05:15:01 +0000 UTC View Post
Game Build Beta v0.6.15.1
Additions
- The old simplistic way of showing Kingdom ownership with colored bubbles has been replaced with a new stained-glass themed overlay. It can be toggled using a button in the upper left corner of the map.
- A new map icon has been added to represent locations with both an above and a below ground presence
Fixes
- Territory connection’s visuals now correctly respect above ground or underground status and will o... 2023-12-31 22:00:30 +0000 UTC View Post
Game Build v0.6.14.2 (Hotfix - Ink Dialogue)
Fixes
- A syntax-related bug that caused dialogue choices to repeat when they are selected has been fixed.
- A handful of bugs left over from the transition to Ink have been fixed (mostly broken diverts.)
- Some custom dialogue functions have been replaced with Ink functionality for stability and consistency purposes, notably instances of basic math and random numbers.
Game Build v0.6.14.1 (Empire Update #4 - Territories and Kingdoms)
Additions and Changes
- The map has been updated again, this time with a complete list of kingdoms!
- Capital territories have been given unique map icons and are larger
- Territories have been added and shuffled for lore accuracy
- Every single Kingdom has been added, up from about 15 to around 90, from gen I all the way to gen V
- These Kingdoms are functional and can be fully interacted with in freeplay mode, but they have no quests or art associa... 2023-12-01 04:46:30 +0000 UTC View Post