57 new units have been implemented with WIP art! This addition approximately doubles the number of units that were previously in the game. This will help to fill out the unit rosters for the Gen 1 kingdoms
Kingdoms with new units added: Dwarf, Harpy, Insect, Mercenary, Merfolk, Mimic, Orc, Skeleton, Slime
WIP unit art can be differentiated by black and white coloring and a rough border
Fixes
Dialogue flow bugs that allowed you to redo the kobold snowfield encounter and redo the initial High Forest encounter have been fixed
‘Other Kingdoms are Thinking’ text should no longer display during sieges
A bug that caused menu buttons to no longer work when returning to the main menu after playing has been fixed
Known Bugs
Currently, scholar/alchemist type units lack a potion throwing attack and use the default ranged attack arrow
Merfolk Tidecallers currently lack a unique summon, so for the mean time they use the Dire Weasel summon
Activated unit abilities that target allies are currently bugged and work in reverse, where they only target successfully if the mouse is not hovering over a friendly unit