Edit: Stealth patched some issues with the same build number.
I made the mistake of working on some content that requires some writing and a little bit of art so it ended up taking way longer than I wanted to get it added to the game. And the art is still placeholder but what can a man do.
There's several smaller additions in this 0.532 version, along with another heap of bug fixes. Of particular mention is the addition of Messenger Knight (who will deliver letters in dungeons if you have mail, or on the overmap), the aforementioned short quest once you have your first territory, and the re-adding of the debug cheat to make bug tracking and breaking the game considerably easier. See the patch notes for the full list of changes.
The super cool news is still pending on some legal work, but I'll be sure to explain more on that the second it's taken care of. Other than waiting on people more my plans for February are to continue fixing bugs and getting Knight Princess added back into the game. I'll give an update at the end of the month on how both of those are doing.
Progress has slowed tremendously due to being the sole dev working on the game, but hopefully that should be resolved in the near future. Fingers crossed. As always, thank you for your continued support is these times.
The enable cheats cheatcode has been changed for February.
Towergirls 0.532
Fixed a non-working dialogue option in the mirror fight
Fixed an issue with Bandit Tower's initial upward camera not reseting correctly on leaving the area
Two doorways in Bandit Tower no longer lock up ser after using them and now work correctly
Desperate Strength and Guts should now work when choosing a Defend option
Fixed a rare camera issue that would persist after battles if an enemy dies during a QTE attack action from DoT's or other effects
Updated many of the rooms in Glacier Keep- you should now be able to save and load to all of the rooms without any issues
Purchasing or picking up items will once again unlock the respective BBOS entry
Enemy Action Timer bars on their panels should now work in mass battles with more than four enemies
WIP territories that don't have minister artwork yet will now just use a blank sprite for their minister
BBOS item entries will one again be unlocked when acquiring the respective items
You can no longer click to delete units from selected enemy armies on the overmap, oops
Probably fixed an issue where enemies could spot the player, just as they are using a doorway, and softlock the game in the process
Enchanted Tower's miniboss should more reliably spawn, move, and initiate battle with the player
Enchanted Tower's miniboss will no longer rotate wildly and mostly face toward the camera
Fixed an issue that made the 'entering a room' function run multiple times in Enchanted Tower, which could have interesting buggy effects
The Watchful Dism's suicide attack will no longer instantly kill the entire party and instead deal the correct amount of damage
The game can no longer be paused while transitioning from one game state to another, should prevent some possible issues as a result
Fixed Boar Knight's dialogue not working when asking her what she knows about the current place in Endless Fields
Fixed a broken dialogue path in Boar Knight's dialogue that could softlock the game
Once the storage tab in the inventory is unlocked, the tab will no longer become unavailable if certain conditions were met
Bandit Tower is now exitable if the player is near the initial starting position; should prevent this same issue in other dungeons as well
Equipment can no longer be equipped and unequipped in battle
Doctor Knight's Syringe Expulsion should reliably remove a debuff now
Doctor Knight should now only use Syringe Expulson when he has a debuff
If the currently selected character is taken out in battle then they will be skipped and another character switched to, if applicable
Fixed an issue where occasionally one of the player characters would move to an enemy when that enemy performs a self-targeting ability
Defeated encounters, looted items, looted containers, and unlocked doorways should now load correctly under all circumstances
Ale Knight and Wine Knight should now correctly no longer be in the starting tavern after finishing the tutorial
All Kobold Molted enemies now resist Fire Damage 50% and have Resist Cold -50%
Enemy attribute modifications via buffs will now modify their resistances and derrivative stats, as was sort of kind of intended maybe down the line
Entropy Bolt now has Acid Spray as a prerequisite instead of Poison, as was intended
Kobold Knight's short bit of dialogue when advancing through the Kompound is no longer repeatable
The Molted Shaman and Titan Boa fights will now begin immediately following the dialogue
Defeating an encounter and returning to the dungeon from battle should no longer enable disabled quest-releated encounters that shouldn't be visible
Fixed an occasional error caused by finishing one of Smugh's encounters on the overmap
Further upgraded the parser; dialogue options can now function correctly even if they have some replaceable text within the dialogue option (such as Ser's name or money amount)- fixed one of the dialogue options with Smugh appearing as blank as a result, probably fixed some others also
The more concise and dense 'location dialogue' function will now properly play the default/unknown location text before moving to the next dialogue node
The newest slider option in Options is now correctly labelled as 'Battle Speed'
Reworked the BBOS save some; future BBOS files will be more dense and load and save more quickly
The Hauberk/Arming Sword/Mojo Bag/Hardtack/etc. entries will no longer automatically be unlocked on starting the game
Switching from one BBOS category to another will no longer bork the newly displayed BBOS entries
Completed quests should no longer mess things up with tracked quests behind the scenes
Quests listed in the BBOS - Quests category will now correctly be broken up into Main and Secondary quests
Clicking the 'view quests' button at the top right, near the quest tracker, will now take the UI to the relevant Main/Secondary quest category, and automaticly select the first uncompleted and tracked quest
Quests in the quest tracker can now be shifted up in the list by clicking their yellow bullet point
Quests in the quest tracker can now be instantly viewed in the BBOS by clicking on their text
The Goblin Snack and Everharsh Greatclub are now properly denoted as being Blunt, to match other similar weapons
You can no longer pause the game during a QTE event to easily hit the targets
Armets and Bascinets are set to the helmet slot and now work as a result
All non-Round Shield items now have their subtype set to Shield
Cream Puffs, Cleric's Locks, Muffins, Peak Punch, and Jelly logs are now properly denoted as being Food
Leylights now have their small particle effect and cyan light always enabled
Fire Shield now properly grants some Pierce Resist instead of the defunct Ranged Resist
Book/letter/scrawl items can now open up a screen of text when activated, for your reading pleasure
Book/letter/scrawl items can now set quest stages or start new quests when read
If certain conditions are met an overmap encounter can occur wherein Messenger Knight will give the player any queued up mail items. Messenger Knight can alternatively also show up inside of dungeons to deliver the player their mail items.
Added a small quest that must be completed before kingdom research is enabled
Research has been added to kingdom management- technologies are unlocked via the spending of Knowledge, Magic, and Gold. They don't have any effects yet but those, along with more nodes, will be added very shortly.
Added a super secret test level which will probably only be shared with dedicated testers
Readded the debug cheat back into the game. Using it will open a little menu with a number of options. Currently the debug menu can start fights, add items to the inventory, edit quests stages/status, and heal the party. More functionality will be added in the future. Don't yell at me if using this crashes the client or breaks your progress if you save afterward.
Fixed a ton of typos and mispellings in various dialogues, courtesy of Psion.
Bard Knight will now take offense if the only thing the player asks about Human Princess is if she's hot, as was intended and worked back in the GMS version.
Rewrote some of Bard Knight's dialogue wherein he states that Human Princess' mother is dead- she's definitely alive.
Fixed an occasional error caused by loading into the Hub
Fixed some dialogue options in the hub that were using the old dialogue option format
Fixed some dialogue options in the hub that were using the old dialogue option format
Fixed an issue with the hub skybox being enabled always instead of in specific areas
Maybe fixed an issue with doorways bouncing ser back and forth through them
Kobold Knight's dialogue near the start of the Kompound should definitely not repeat any more
Definitely fixed the constant errors when loading to the central Hub room
Fixed the dialogue option about buying the Cart for 50 silver not working
Fixed two rooms in Glacier Keep being mistakable for other rooms when loading
Doctor Knight's Syringe Expulsion and Grit Those Teeth! should theoretically be working now, maybe
Subquests should now be removed from the quest tracker as they are finished