New patch!
While waiting on the last bit of art and decoration work, I've been going ahead and adding back in Kobold Princess' conversations and later loyalty bits, courtesy of Beefpie. I still need to get the optional Konvert siege battle set up but apart from that everything Kobold-related should be functional. This update brings with it a large assortment of bug fixes and improvements, in addition to that aforementioned content.
All that really remains for the demo is-
* A map for the starting tavern
* A map for the Kompound
* A Canopy Cave siege battlefield
* UI click sound effects for sieges
* Fixing any remaining bugs
* Additional polish
* Maybe Human Princess' rescue, if we have the time
With those in mind, I'll be working away at getting rid of any odd behavior and fixing the rest of the bugs as soon as possible. You can help by reporting bugs or issues as they come up, using the format on this forum post. This post has been updated for Unity, and should be squeaky clean and ready for your error reports. As always, thank you for your support.
The enable cheats cheatcode has been changed for May.
Here's the patch notes-
Towergirls 0.518
The current main menu background with the Kompound is suitably darker
Princesses can once again be nicknamed after being romanced
Fixed a softlock caused by a summoned entity deciding to Defend
Fixed an issue that prevented the Kompound music from playing correctly
The Kompound music now ends correctly when exiting to the overmap
The High Forest Gift Merchant has been readded to the game
NPC's with no avatar should no longer default to showing the Kobold Councilor one
Shop items can now be assigned a specific restock interval, rather than use a default
Shop items can now be set to never restock ever after being purchased :DDDD
The love tooltip in the character inspector now shows love amount instead of disposition amount
The love disposition in the character inspector once again has a yellow outline when the character is romanced
Fixed a bug that would occasionally lock up character mini frame avatar buttons and prevent them from being inspected
Gifts are working once again
Fixed some corrupted siege prefabs that were throwing errors when the penguine siege started
The 'is recruited' parser condition now works correctly, fixed some incorrect dungeon behavior as a result
The output controller no longer stays hidden after finishing a siege
Added some short pathways in the snow in Glacier Fields to hint where the Penguine Scouts are located
Added a new parser function for setting the minister of a territory
Fixed a UI bug that would hide all save games after deleting one, until the saves list was closed and reopened
Fixed an oversight that made only some territories save their statuses and information in save games
Territories once again show what minister is administering them, and the Kobold territory ministers again change over the course of Kobold's quest
The camera and objects in sieges have been rotated 180 degrees so that they work with skyboxes
When transitioning from sieges back to a dungeon, the correct UI elements should once more be re-enabled
The second moot is added
Changed ser's collision type; there should be a lot less janky colliding with walls and scenery, and less climbing up obstacles
Added a new parser condition to check if a character is romanced or not
The game can no longer be paused during the loading screen :O
Fixed an error that could be caused by dialogue removing characters from the party and then rearranging the party order
Fixed an issue that occasionally caused characters to have multiple entries in the characters list, potentially kind-of duplicating them in the party
Fixed the 'location' dialogue condition to correctly check what territory or dungeon the party is currently in
Kobold Princess' dates and later conversations have been added back into the game, courtesy of Beefpie
Romanced characters will once again get -1 happiness each consecutive turn they are not spoken to! :D
Romanced characters can once again break up with ser if they become too unhappy or feel unloved! :DDD
Characters in the characters list will now have their name grayed out if they are unavailable, show Action Points instead of borked stamina, and indicate if a character is romanced or not
Fixed a borked function that could cause issues in battles
Fixed the Bonehead Looter occasionally starting battle a second time during the cutscene
Fixed a battle hangup caused by an oversight with enemies defending
There is no longer a buggy-looking double fade to black transition after finishing the Konvert encounter with Kobold Princess
All instances of [He/She], [Man/Woman], [Baron/Baroness], etc. etc. should now be correctly replaced as needed in dialogue and dialogue options
Character nicknames will now show replace that character's name in several places on the UI
Rah
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