This build marks the release of a new Dungeon Completed screen, several bug fixes, and some minor streamlining of Glacier Fields. Unfortunately Glacier Keep isn't quite ready yet- we've had several setbacks in the art department that has delayed the completion of that dungeon. On the bright side, it is well underway, and I'm expecting us to have it done by the middle of September (at the absolute latest, cross my heart).
Perhaps more important than all of the above, cheatcodes have been finally, fully readded to the game. Only the basic ones are in, for the moment, but those should make everyone's life easier to test and break the game. We'll be adding more in the future. For now, be sure to check the cheatcodes post to see the new 'enable cheats' cheatcode which exist at the moment. In the name of fairness we'll probably keep this same 'enable cheats' cheatcode through September.
While the art team is chipping away at the much more impressive Glacier Keep, I've been tempted to poke a bit at the Fisher Kingdom tournament event, just to have something to idly poke at while I wait on the art department. Would you rather see that come along farther, or have kingdom management stuff reintegrated into the game? Would be great to hear.
Here's the patch notes for this release-
0.507
Dungeons now track numerous metrics
The 'enable cheats' cheatcode has been readded
A few basic cheats have been added back into the game
Save games once again remember if the player has used cheats or not, don't worry about the implications of this
A new Dungeon Completion screen has been added to the game
The 'Sprite Depth' script can now apply to particle systems; the flames in Everharsh Glacier no longer appear over sprites
Territories no longer show several 'null' sublocations after any existing ones
Optimized the rain particle system in the hub; performance should be increased as a result
The kingdom controller now compiles a list of all the territories faster when loading
The territory that the party is at is now correctly loaded when loading a save game
The hitbox of the Glacier Fields fish bridge has been improved; can now walk back up it
Enemy units in sieges no longer display their waypoint flag
Dungeon metrics are now tracked, loaded, and saved correctly
Added in a 'Biggest Damage Hit' tracked metric to dungeons
Glacier Fields has been slimmed down and reduced in size and pathing needed, 10/10 would bang now
The dungeon completion screen now has sound effects :DDDDD
Clicking on a ranged unit's soldier, in sieges, will now show that unit's shoot range band right away
Fixed an issue that prevented the 'Game Over' buttons from being clicked on after a siege battle is failed
Improved the game's handling of going from Siege to the Dungeon Completion screen to Overmap
Penguines have been renamed to various 'Tusk' things
Fixed missing flame/smoke particle materials
Iványeil Emmixert
2019-09-02 18:05:59 +0000 UTC