XaiJu
Towergirls
Towergirls

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Towergirls Unity 0.506

Wanted to get out this siege battle added to the game ASAP so people can test it out and provide feedback.  Not a very large patch, but the depth issues have been worked out and the Glacier Fields battle is in.

We're in the process of readding Glacier Keep, as well as considering ways to make the Glacier Fields bit (hunting the Penguine Scouts) more exciting.  More on this to come.

Here's the patch notes-


0.506

Removed the test Leylight from the hub

Fixed a bug that prevented a targeted ability in sieges from going off on the first click

Enemies in sieges are now highlighted when they can be targeted for attacking, when units are selected

Ranged units in sieges can now try and disengage from melee combat and resume shooting from afar

A deployment phase has been added to siege battles, allowing you to reposition your units before it begins

Armies are now automatically arranged at the start of a siege before the repositioning can be done

Waypoint flags now appear to indicate where a siege unit is moving to or what they are attacking

Stamina from sprinting is recovered faster when Ser's maximum stamina is increased (was 1 per sec, now (spMax / 15) per sec)

Removed the stone doorways from Everharsh Fields and replaced them with doorway glow sprites

Fixed a borked function in the tutorial dialogue that was throwing an error and preventing the poster from being stolen

New siege UI is in, courtesy of Unyin

Removed a minor red error thrown at the start of sieges

The animated ser sprite no longer has bits and pieces appearing both in front and behind objects 

Removed A BUNCH of minor red errors thrown at the start of sieges

Siege battlefield navmesh data is now handled correctly

The Glacier Fields siege battle has been added back in; special siege battles can now be handled by the game

Ser stats now modify the Ser siege unit stats

Removed the test Nega Duke from the tavern

Uncle Shackler no longer lets you keep the 20 Silver while at the same time taking 20 Silver from you

Ser can now* use ranged weapons (if equipped) in siege battles

All 2d sprites should now have the depth script applied; will look much better now when near Ser

Added an unstuck command (unstuck) that will attempt to place Ser back on the dungeon floor if out of bounds

Fixed issue with 2d sprite depth not working as intended in the hub room; will likely need optmo in the future

Towergirls Unity 0.506

Comments

Excellent work, glad to see the new engine is proving much easier to use.


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