Relatively small patch with some bug-fixes and an item storage mechanic added to the game. I'd intended to have one of the hub quests also added, but without the dialogue parsed by our writers it isn't quite ready yet.
With the Hub nearly done we're going to be focusing on readding Kobold Princess for July. Because all of her content is done already, and we only need to redo the dungeons, I'm expecting this shouldn't take any longer than four weeks*. Once that is done we'll be assessing how bug-free and polished the game is, and consider releasing the first advertised demo then.
I'll see about another small patch soonish with some ways to make money in the hub. For now enjoy the small patch.
0.504
Princess and Knight BBOS entries have been added
Siege battles have additional UI, and ranged units are now functional
You can no longer 'return the money' to your origin NPC if you spent it
Added a parser function for adding items to the inventory
Ending the turn on the overmap will again restore HP slowly, along with SP and MP
The introduction text with Kobold Councilor in Glacier Fields has been readded
Kobold Knight can once more join the party
Siege battles now have win/loss conditions, which is tied into unit morale
Beefpie moved over all the item data from GMS to Unity, so we have items again
All of the armor sets once more change Ser's appearance, be sure to thank Beefpie; some need more adjusting still
All of the helmets once more change Ser's appearance. You know who to thank
An improved assets controller has been made; all the new equipment/items/etc. now have entries in the BBOS
The Old Kingston Storehouse has been unlocked along with an item storage mechanic
The game now correctly remembers which inventory category was viewed last, even after saving and loading
Inventory categories that have no valid items yet (boots, pauldrons, gloves, etc.) have been temporarily removed