XaiJu
Towergirls
Towergirls

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Towergirls 0.131.87

Here's the other half of the patch.  Mostly bug and crash fixes, although I've enabled the exterior dungeons.  Some territories (mostly Band of the Moon and Endless Fields region) now show decor when an overmap encounter occurs at them.  We'll be adding in more and more forest / exterior types as we move forward.  As these tilesets are completed it'll also allow us to make dungeons set in forests- a must have feature for RPG's.

Also one of Kobold Princess' dates is finished, but not enabled yet, so there's that.


0.131.87

Major Changes:

New forest tilesets have been added to the game!  Depending on the territory/region in question, some overmap encounters may appear in a forest dungeon rather than a boring black screen.  Additional types of forest (High Forest, Bloodlit Woods, Rhinestone Carnival, etc. etc.) and additional supported room types will be added as we move forward.  Currently very few territories are supported, but we'll be adding more.

Minor Changes:

Fixed a crash that sometimes occurred when telling Insect Recruits to leave Kobold Mine.

Fixed another crash caused by entering a room with a oneway door.

Did some work that allows much easier implementation of siege battles.

The option to fight the Konvert army attacking Shaded Coast has been added.

Experience given by Sieges has been doubled.

May have fixed a happiness crash caused by a princess being knocked out many, many times.

An item has been added to the Roll Tower, courtesy of a patron.

A rare encounter has been added to Enchanted Tower, courtesy of a patron.

Cheat codes have been changed for December.

Towergirls 0.131.87

Comments

Ah, that makes sense. Thank you!

Mr. Gabit

Install the Direct X included in the game's .zip

Chivalric Games

I'm getting this error upon launch: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: sh_perspective D3DXCompile failed - result at gml_Script_draw_sprite_pos_fixed ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_draw_sprite_pos_fixed (line -1) gml_Object_obj_dungeon_bg_Draw_0

Mr. Gabit


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