This version has several bug fixes (some of which were more wily and hidden) and marks the addition of basic Diplomacy. Kingdoms, similar to princesses, have a Disposition that will lower and raise depending on what actions are taken against them (soon). In order to trade, you must be in a testgame or have cheats enabled, and right click a neighboring territory. One of the context buttons will be Diplomacy, which allows you to offer a trade, (later on demand stuff), or declare war. The game now also has Trade Routes- semi-permanent, these grant a bit of bonus Wealth and a resource based on the target faction. Note that the various agreements (peace, open borders, non-aggression, etc. etc.) have no effect quite yet, and will be given mechanical effects in one of the upcoming patches. Ongoing trades/agreements are also semi-permanent- in later patches they'll be renegotiable or cancelable every sixty* turns. Consider this addition a hint of more things to come.
Here's the usual changelog.
0.131.85
Major Changes:
Initial, basic trades have been added to testgames and kingdom management. Demands, changing disposition, and more are coming in the future.
Minor Changes:
Fixed a typo- the Dismal Shiv no longer crashes the game.
Fixed another typo that was causing a crash when entering rooms with one way doorways.
Golem A143 should now successfully spawn in the bottom-most floor of Arcana Tower.
Shortswords now have a sprite and appear in battle when equip.
The Waking Mord now drops a Miasma Carving instead of a Bond Carving. Retroactively applied.
Reduced the chance of the first Smuhg encounter to 4% (from 5%).
Halved the chance of the Remembrance Spear and Worm Artist encounters to 2% (from 5%).
Fixed an occasional crash caused by pausing and unpausing in dungeons.
Fixed a crash caused by hiring multiple generals in quick succession.
Fixed some wonkiness with recruiting units and generals.
Resource incomes now display correctly after loading- it's no longer necessary to end the turn to refresh them.
Fixed another bug with the Undertown Race segment, with the first warrior check.
Human King AI improved! Now mixes Useless Statues with other buildings and units at the capital, as was intended!
Fixed a crash caused by princesses attacking enemies. Oops.
When starting a testgame, resource income is now calculated right away after selecting a starting territory.
Corerue
2018-11-24 06:20:22 +0000 UTCChivalric Games
2018-11-21 04:57:03 +0000 UTCTinglas
2018-11-13 21:25:25 +0000 UTCChivalric Games
2018-10-29 00:05:08 +0000 UTC