XaiJu
Towergirls
Towergirls

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Towergirls 0.108

This update mostly has a bunch of bug fixes and some quality of life improvements.  Battles feel more active now, thanks to sprites flying all over the place (was much sillier with the first implimentation).  We were unable to meet writing goals, so instead we will be focusing on the kingdom mechanics for a while.  Sieging and capturing territories, policy events, and research will be our priority.  After this we will reconsider if more writing is possible and continue with our prior plans to finish Human Princess.


Major Changes:

A new option called 'Test Game' has been added to the main menu. This option creates a new game which immediately places you in control of High Forest or Cave Canopy, letting you test different parts of the civ building.  Relatively barebones at the moment, but most of the coding is in place already (sans UI), so expect future additions to come quickly.


Minor Changes:
The territory UI has been updated.
Clicking on an avatar in the overmap no longer locks up the menus.
Clicking on an avatar in the overmap will now go straight to that character info.
Fixed a bug where new party members would have their helm slot show inaccurate info.
Added a simple 'End of Turn' alert when ending the turn in the Overmap.
Non-Player Armies now save, as was intended.
Territories now save their Upgrades and Garrisons, as was intended.
Ending turn on the Overmap is much faster.
Abilities with modifiers (POW/INT bonuses) now take into account the current/temporary attribute value.
Battle damage floats have been improved; crits are more obvious now.
In battle, when a character or enemy is dealt damage they have a short animation.
Recruitment UI has been updated.
Territories now only have 6 to 24 upgrades, based on size. (4+(size*2))
Building UI has been updated.
Constructing/recruiting now appears on the Overmap near the respective territory.
Territory names always appear now.
Cheat codes have been updated for August.


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