Scene Files for this episode here: https://www.patreon.com/posts/66061170
TOPICS TACKLED:
00:00:00 Greetings and news from over the break!
Flowing Eyeballs Over a Surface
00:06:09 Using Ricochet I create a series of flow splines along the surface of a model. Then combining with a suite of Mograph tools we get a pile of eyeballs continually avoiding each other and moving over the surface of the model.
Ricochet by Rocket Lasso: https://rocketlasso.com/ricochetinfoYT
Reference: "Elmo has no free will." https://www.instagram.com/p/CITZnznDDfo/
Artist: Alex Kiesling http://www.alexkiesling.com/
Volume Modeling verse Traditional Polygon Modeling
00:51:11 It was killing me that this was the week before S26 came out with the new ZReMesher! We chat the limitations for Volume Modeling
Vertex Maps for Plant Growth (Feat Terrain Shader)
00:56:08 Some advanced techniques for using Fields to grow Vertex Maps. Good info. Terrain Mask shader finally works for me!
Controlling Growth Effects in Cinema 4D: https://youtu.be/3pp0eE96nxQ
Bake a Vertex Map? Yes! With Alembic
01:23:55 Can you bake a Vertex Map to speed it up? Yes! Using Alembic. It can even be transferred to other Vertex Maps
Cool Voronoi Text (with some Geometry Modifier Capsules)
01:28:33 Showing only the interior chunks of a Voronoi Fractured Text. We fully match the reference by adding in a Selection and Geometry Modifier Nodes as Capsules.
Reference: I feel like sleeping https://www.behance.net/gallery/140402977/I-feel-like-sleeping
Artist: yisiqu https://yisiqu.zcool.com.cn/
01:47:32 Is it Possible to use Motion Capture Rigs Without Miximo?
01:52:34 Quick explanation about C4D tag priorities.
02:01:10 Can you control the colors of each spline in Slicer?
Slicer by Rocket Lasso: https://rocketlasso.gumroad.com/l/ricochet-from-rocketlasso