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yoooi
yoooi

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MultiFunPlayer v1.16.0

Download: https://github.com/Yoooi0/MultiFunPlayer/releases/tag/1.16.0



Breaking changes:

Comments

Anything that acts as a xbox 360 controller should work, you can also use x360ce to map other controllers to a virtual xbox one. Using VR controllers would be nice to add tho. To control the actual axis value use "Axis::Value::Offset/Set/Drive", the serial range settings only limit the output. The actual axis values, that are always between 0-1, will be mapped to the range slider values, you use those sliders for example to set top/bottom position that works best for you.

Yoooi

Oh i see now. So could I assign maybe Oculus controller thumbstick to the pitch/yaw axis's then? That might be good as manual control while L0 is scripted. Will have to look into that. Not sure how i tell it what controller to use. Seems to be only "Range" options in serial though - how do you do an absolute "set" type value, and have that driven by a thumbstick?

geo_gan

Yea I know it can be a little confusing at first, it was tricky to figure out how to generate the configuration UI with as little code as possible when registering the action. So there is no real feedback and the UI cant be anything complex, its just a list of "description-value" fields. All of the "::Drive" actions have to be used with "axis" type gestures, for example mouse X/Y axis, or controller thumbs/triggers. Basically the value will follow the mouse/thumb/trigger position. I'm planning on adding type filtering so "::Drive" actions would only be visible when editing axis type gesture.

Yoooi

Great. Thanks. Just remapped keyboard commands to the Serial axises again using new system. Was a bit confusing to figure out but intuitive enough to figure out in a few minutes. i can confirm the new system still working now using Stream Deck keyboard commands. I am using the Offset function mapped to buttons to change max/min and position of LO and range of R0. One question - what does the new Drive function do?

geo_gan


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