DS ANIM STUDIO BETA VER 4.3
Added 2022-05-16 19:56:22 +0000 UTCAs usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
Changelog below:
-Fixed oversight where Havok export would obey computer locale rules and write floats as `1,0` instead of `1.0` when writing the XML, causing many tools, including official Havok Content Tools, to crash.
-Fixed texture support regression introduced in v4.0. Now (theoretically) supports all Direct3D 10+ (DXGI) DDS texture types.
-Added (very incomplete) support for metallic shaders in Sekiro and Elden Ring. The systems these games use is so incredibly complex and customized per-material that it will never be close to fully correct for either game, but it's better than completely broken shading.
-Added (inaccurate) shaders for Dark Souls: Remastered to at least approximate ingame appearance.
-Fixed bug where `UI Scale` option in `Toolbox` caused UI elements to go offscreen.
-Fixed bug where `UI Scale` option made the window difficult to resize.
-Fixed bug where setting `Viewport Status Text Size` to 0% would make it render at 100% scale but all on the same line. Now 0% scale makes it not render.
-Fixed the floor type selector in sound menu not showing checkboxes (Elden Ring still doesn't have sound support this is an old bug).
-Completely redid camera following system. Now in the `Animation` tab in the menu you can choose:
-whether to follow root motion or a specific DummyPoly ID of the model
-whether to follow translation XZ
-whether to follow translation Y
-whether to follow rotation
-translation XZ follow smoothing amount
-translation Y follow smoothing amount
-rotation follow smoothing amount
-Fixed bug where it still tried to load *.2010 files for DS1R and failed because they were the wrong format since it natively loads DS1R animations now.
-Fixed issue where hitboxes were 1 frame behind the model animation during playback.
-Fixed issue where `Export Skeleton & Animations` tool was not grayed out in menu with no file opened.
-Fixed rare and inconsistent race condition issue with event graph simulation trying to run before graph appears while file is loading.
-Removed an unfinished TAE/HKX combo sequence recording test feature from Dark Souls: Nightfall mod development that was accidentally left in the `Combo Viewer` screen that could cause crashes or corrupt the anibnd file if used incorrectly.
-Made hitbox DummyPoly fall back to body DummyPoly if an attack is spawned on a weapon and the weapon does not have that DummyPoly. I believe this is the correct behavior.
Known Issues as of 4.3:
-Sekiro and Elden Ring still use extremely complicated texture / UV setups that I haven't figured out so some textures are missing or mapped incorrectly.
-Some characters in Dark Souls Remastered look too dark and gritty or too shiny.
-Combo Viewer tool still does not support later games' additional cancel jumptables with values over 100
Comments
works just fine for me, must be something on your end.
IamThe RektAngle
2022-06-09 09:23:09 +0000 UTChi Meow, I cannot get file from the download link
Victor Liu
2022-06-08 12:44:26 +0000 UTCYour work is great keep it up :D Also, any word on when we'll be able to import our own anim id's rather than replacing ones in game for Elden Ring?
The Roaring Forge (Kaji22)
2022-06-01 19:04:29 +0000 UTC