XaiJu
Meowmaritus
Meowmaritus

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DS ANIM STUDIO BETA VER 4.2.1

As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE






Changelog below:

-Updated code for `Force Ingame Entity Reload` to work for Elden Ring v1.04.1

-Fixed bug where `Import From Animation ID...` (Ctrl+I) option put all events on the same row in BB, DS3, SDT, and ER.

-Redone event template for Elden Ring based on Pav research, correcting many incorrect parameters and adding many missing events.

-Added support for previewing speed changes caused by TAE event 608 (SpeedGradient) in Elden Ring (new entry in Simulations menu tab, enabled by default).

-Fixed bug where enum parameter values would get reset to 0 if they weren't mapped in the XML template.

-Fixed links in `[Support Meowmaritus]` menu not working.

-Fixed typos in DS3 event template jumptable entries that may have caused small errors.

-`Tools`->`Export Skeleton & Animations` improvements:

  -Export process longer freezes UI while busy and you can even continue work within the main application window while exporting.

  -Export process no longer freezes for multiple minutes when you begin an export of everything in c0000.

  -You can now select which files to export (tree view with checkboxes, grouped by aXXX_ prefix)

  -Export process can now be cancelled by pressing the new `Cancel Export` button or by trying to close the exporter window.

  -Proper error dialog box added for empty/invalid destination folder path.

  -Now remembers last destination folder path used.

  -Now relative destination folder paths (such as ones that are not rooted with a drive letter or that use `"../"` etc) show you what they evaluate to and ask you to confirm that the path is correct before starting.

Comments

Thanks meow :) these badass updates let us make dope ass shit!

Call Of Duty Tips tricks and class set ups

nice work:P

yishang guo


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