DS ANIM STUDIO BETA VER 4.2.1
Added 2022-05-07 23:21:51 +0000 UTCAs usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
Changelog below:
-Updated code for `Force Ingame Entity Reload` to work for Elden Ring v1.04.1
-Fixed bug where `Import From Animation ID...` (Ctrl+I) option put all events on the same row in BB, DS3, SDT, and ER.
-Redone event template for Elden Ring based on Pav research, correcting many incorrect parameters and adding many missing events.
-Added support for previewing speed changes caused by TAE event 608 (SpeedGradient) in Elden Ring (new entry in Simulations menu tab, enabled by default).
-Fixed bug where enum parameter values would get reset to 0 if they weren't mapped in the XML template.
-Fixed links in `[Support Meowmaritus]` menu not working.
-Fixed typos in DS3 event template jumptable entries that may have caused small errors.
-`Tools`->`Export Skeleton & Animations` improvements:
-Export process longer freezes UI while busy and you can even continue work within the main application window while exporting.
-Export process no longer freezes for multiple minutes when you begin an export of everything in c0000.
-You can now select which files to export (tree view with checkboxes, grouped by aXXX_ prefix)
-Export process can now be cancelled by pressing the new `Cancel Export` button or by trying to close the exporter window.
-Proper error dialog box added for empty/invalid destination folder path.
-Now remembers last destination folder path used.
-Now relative destination folder paths (such as ones that are not rooted with a drive letter or that use `"../"` etc) show you what they evaluate to and ask you to confirm that the path is correct before starting.
Comments
Thanks meow :) these badass updates let us make dope ass shit!
Call Of Duty Tips tricks and class set ups
2022-05-08 03:10:14 +0000 UTCnice work:P
yishang guo
2022-05-08 00:49:43 +0000 UTC