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LopaPhi
LopaPhi

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Devlog #8

Heya everybody!

Hope you all had a nice November. Did you last NNN? Me? Working on an AVN didn't help me one bit sadly lol. Jokes aside, time for the bi-monthly devlog.

I am happy to tell all of you that chapter 2 has finally been completed. All the script and images have all been coded into Ren'Py. If you want to see how big it is, see below:

- 42.1k words
- 1.6k images
- 22 Animations
- Bloody 10k lines of code...

Uhh... Yeah... I added moar...

As for the features I was planning to implement in the game:
- Named saves = Check
- Character bio = Check
- A better UI = Check
- Scene gallery = Check

My workplan for this December will be to add bgms and sfx to the game, while giving GreenScheme the proper time he needs to proofread and edit the script. ( Last time I pushed him to do the entire chapter 1 in a span of a week and a half and... Well... ).

Image above is a little preview of what the new UI looks like. Credits to Pax.

I will announce the release dates on my next and final devlog for chapter 2 on the 15th of December.

And finally, a heartfelt thank you to you all for making this all possible. I wouldn't be here without you.

LopaPhi

Devlog #8 Devlog #8

Comments

Honestly, I thought I had commented on this DevLog in the release date, and who would have thought I was completely wrong. I've kind of lost track of time, and also the reason to comment on the new news (if you consider that we have a new update, jesus, I feel like an old man who didn't notice the time passing)

Pinguim Mafioso 🇧🇷

Noice, can't wait :D Dont' rush it and feel free to take longer if you need it <3

Lyuke


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