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ClubJulze
ClubJulze

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Final release this month! A double cheerleader "lap dance" from two reluctant futa. Enjoy! -Julze

Sorry this took so long guys. Just really wanted to make sure everything was as perfect as I can get it. There was a small portion where we had a collision crash during recording, but we just barely managed to salvage it. I had to exclude a LOT of quality addons we normally include. I also discovered that the colliders plugin that allows clothes to properly fit futa models only works on one model per scene, so we didn't include it but instead improvised and it turned out a little better than expected. We also discovered a way to deal with taker BJs that really helped with making things look smooth in the POV. Lastly, it seems (at least with this scene) removing troublesome add-ons minimized the requisites that are normally tacked on. Anyways, enjoy. This scene was a TON of fun to do, but also the synchronization of the dancers was not an easy one. It took a lot of rehearsals and many, many takes to get it as you'll see. Of course, both Julze and I love little quirks in a scene that make the dancers feel a bit more human, like not dancing in perfect unison. Always remember these dances are done connected to a wired Valve Index. So, jumping and quick movements are a real challenge. However, we just invested this months funds into some new Vive 3.0 trackers and maybe we'll save up for some Tundra Trackers if they turn out any good after they are available to purchase by the public. However, reviews seems to point at the Vive 3.0s still having superior tracking.

I've noticed a few other Mocap creators talking about using mocap suits for the future. Despite the quality of the suits, VaM has a limited number of capture joints and those joints have limits based on the model's current morphs. While the tracking on the suits may be technically superior, we feel the end result isn't really that different in quality. We believe that recording mocap in VR is superior to importing prerecorded mocaps. When you are in VR you are aware of the VR environment. You can see other models, walkways, furniture your character's proportions and how they move. But when you record mocap outside VR, that awareness is non-existent. We prefer building a scene in which to record our mocaps, rather than recording a mocap and building a scene around it. It makes the process more fun and much more "immersive" for us. Personally, I think a lighter headset with decent tracking or a more beefy PC would better investments than a multi-thousand dollar wired catsuit.

This scene requires version 1.20.77.9+

Ensure you install all the prereqs found here.

ClubJulzeReqsVMay2021

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Comments

Thanks a lot! It was a lot of fun to produce.

ClubJulze

Finally got around to watching this scene, it was fantastic, one of my favorite duo scenes of yours if not the best. Great work!

Jimmy

https://www.naughtymachinima.com/user/ClubJulze/videos

ClubJulze

which website do you usually post your videos on first? my computer doesn't run vam very well but i love your work

That's a heck of a compliment. THANKS!

ClubJulze

Your mocap approach is really interesting, your scenes definitely have the most realistic movements of any VaM creators I follow.

Jimmy


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