Since you've now become radicalized you should opt in to the Mazovian Socio-Economics thought lol
Johan
2024-10-25 12:35:38 +0000 UTC
Get the firing squads and the animal wagons ready.
Not Affiliated
2024-10-25 11:09:26 +0000 UTC
Well said agreed
Thinpizzacrust
2024-10-24 19:57:58 +0000 UTC
I think it's so thematically appropriate for the player to skip passed Joyce's early game breakdowns of reality.
Early on, the player will (mostly likely) not be nearly as invested in the world building until they've spent time inhabiting said world. It's like reading a manual for a board game you've never seen played; sure, some broad rules might stick, but until you've interacted with the mechanics or watched how the game operates, you lack the scaffolding for the nuances of the game mechanics to reveal themselves (or in this case, for the details of the world and its history to become thematically and dramatically valuable to both Harry the character, and to the player's experience).
There's something kind of lovely about taking this journey from "blah blah blah backstory, whatever, let's get back to the case!" to "Ugh why didn't I engage with this early on? The case can wait, I'm worried about this whole world now!"