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TeamTripleJump
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Podcast #314 - Questions Wanted!

Hello Friends!

We're all set to record another podcast but would love some more questions from you lovely lot. This is for the TripleJump Podcast! Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- Going forwards, we'd love it if you can base your questions on any video game news that drops in the week. It doesn't just have to be big serious stories though, so ask us about anything you find on the web. While we will still answer non-news questions from time to time, we're hoping that with a different focus we can avoid repetition.

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We typically record on Thursday morning, so try to get your questions in by Wednesday afternoon!

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

love ya <3

- BAP

Comments

Hi again BAP! Apparently the next Xbox consoles could release in 2027 and an Xbox PC handheld this year alongside the Switch 2 (with a dedicated Xbox handheld potentially in 2027 too). It feels like this generation has barely gotten started with many people still on last gen. Is there room for more handhelds (with the Switch, Steam deck, other portable PCs and the PS Portal already out and being joined by the new handhelds) and a need for a new generation in 2 years time? What can Microsoft announce to help them succeed next gen, and being Microsoft, what could they announce to blow it before it starts they way they killed the Xbox One? Keep up the good work. https://www.techradar.com/gaming/the-next-xbox-console-is-reportedly-now-fully-in-production-and-targeting-a-2027-release

Last Choice

Omg BAP! YOU NOT GONNA BELIEVE IT! Or maybe you will, Niantic has sold PokΓ©mon Go, along with its entire games business, for $3.5 billion It was acquired by Scopely, the makers of Monopoly Go. What do you think this means? For mobile games, brand and gamers? And do you believe it? Have a great day and have a great trip Ashton! https://www.hollywoodreporter.com/business/digital/pokemon-go-studio-niantic-sold-scopely-1236161480/

Bartek Kubica (Ku-bitsa)

Hi BAP! EA's closed alpha for the new Skate has added microtransactions and an in-game currency in a new update. The press release bafflingly chooses to frame this as a feature, and details the weird process that people who choose to spend money will have to go through to get the chance to re-purchase their cosmetics when the game "launches". It was the wording of that part that particularly threw me off - players' San Van Bucks will be restored when the game enters Early Access. If this is a free-to-play game with a premium currency, how is it not already in Early Access if it's essentially feature-complete on that front? To make a question for you out of that: what do you make of the death of the release date? Skate seems like an egregious example of it, where they've monetised the closed alpha and seem to be saying there'll be no gap between this and Early Access for the final product, but so many games now offer "early access" by a couple of days for buying the deluxe edition, and that's on top of whatever closed alpha/open beta/network test/prerelease demo with carried progression they might offer besides. Should we be playing less of our games before they're supposed to come out?

Chris McVeigh

Hey BAP I just finished the two games I got for Christmas; Astro bot and wukong. Astro bot was everything I thought and was told it would be, which is perfect. Wukong.... I hated. I felt there was big misleading elements to the game being somewhat advertised or talked about as an action game and it's a straight souls game. I like some souls games, but I also was shocked at the glaring issues wukong has; it's mind numbing repetitive combat, impossible to navigate levels, as well as jank that comes with souls-likes that aren't lies of p. The thing is I only heard extremely positive things about wukong, so this all came as a huge surprise to me and made me feel like I had been gas-lamped. My question to you all is this: Have you ever been completely mislead by marketing and or word of mouth about a game that you ended up playing?

rockreece

Hello BAP! First time submitter so I'll try to make it good. The new trailer for The Last of Us season 2 dropped within the past week, and throughout the internet I've seen a lot of fans who have already played the game discussing certain major plot points from the second game in a very spoiler-heavy manner. When confronted for posting spoilers I've seen many argue that because the game came out so long ago, enough time has passed that it is okay to discuss freely. My mother, as an example, has never played the game but loved the HBO show, and I've had to tell her not to read any articles/comments about the upcoming season to protect her from spoilers. I myself have faced the same with the remakes of Final Fantasy 7 and Resident Evil 4 (which I had the ending of spoiled by a major gaming site's podcast). With so many remakes and TV adaptations of video games being released these days, are you in agreement that these games have been part of the culture for so long that spoilers are to be expected, or should media outlets and the always-considerate users of the internet be more conscious of the massive new fan bases these great games are gaining?

Good ol' BK

Hello to 1, 2 or maybe even all 3 of you (4 if a wild James Jenkins appears). So it looks like Sony has been experimenting with AI. I know this is an dead horse that has been beaten well after necrosis has set in, but this seems to be used for interactivity with players. How do you feel about AI being used in a situation where 1000 writers wouldn't be able to write all the possible interactions in a game that 1 AI could do? Article for reference https://www.theverge.com/news/626695/sony-playstation-ai-characters-aloy-horizon-forbidden-west-prototype

Curious Gregorious

Hey BAP I was wondering if you had any gaming themed memories from childhood that pivoted where you are today? I remember going to the Armageddon expo as a child which got me into the comic book store collectibles this fascination is what pushes me to open my own online and market stall in New Zealand. Is there any similar situations that got you into gaming/broadcasting as a profession?

Joe Roper (GeekGiftNZ)

Hi BAP, A report this week suggests that a new xbox will release in 2027, and an Xbox handheld will release this year. This seems hugely at odds with Xbox’s recent shift away from a hardware focus to getting their games into as many hands as possible, whether on their console or somebody else’s. So what’s the deal? Is this another twist in the tale of Xbox? Are we really going to see a next-gen console in 2027 when the current gen feels so untapped for its potential? Why would Xbox get into the handheld market when the Switch and Steamdeck have such strong positions? Make it make sense, pretty please. Currently writing a cease-and-desist to Chip Thompson, your airhorn king, BMBV πŸ“’

Big Money Bobby Vegas

Hey BAP πŸ˜„ This is quite a long one so feel free not to read it, or edit it down if you think it's a discussion worth having. No worries either way πŸ™‚ So Balistic Moon, the studio behind the Until Dawn remake, is reportedly "effectively closed." with only a handful employees left at most I think this brings up an interesting conversation regarding a publishers obligation to provide continued work. While Sony didn't outright own Balistic Moon, they did set them up with an established IP and when sales didn't pan out, cast them aside, and denied funding for their next project. For context, Sony tasked Balistic with remaking a game that already had a PS5 version that ran at 60fps via back-compat, then hardly improved the visuals and halved the framerate too boot. After the abysmal launch involving multiple bugs and framerate issues, Sony seemed to abandon the studio causing the lay offs of 40 people last September and almost the rest now. So, finally getting to my question. Do you think Sony owed it to Balistic to fund their next project after effectively setting them up for failure (not to mention the weeks of rumored unpaid overtime) Or do you think this team shutting down was inevitable after the seemingly troubled development and middling outcome of the final product? Thank you for sifting through my rambles, much love from New Zealand ❀️

Jeremy Miller


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