XaiJu
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Sunday Update 05/03/2020 - New Beta Build

This week I replaced the functionality to change resolution/quality level/windowed mode that Unity removed with their latest editor updates. These options can now be found in the settings menu next to the post processing options. This wasn't terribly complicated but the debugging process was time consuming since I needed to make a build every fix/feature made since there was no possible way to test these things in the editor. 


These changes also showed the root cause of some issues such as Fredrika's hair being completely black on the lowest setting. I'll have to mess with the quality settings and/or Fredrika's hair material to get things to look correct. Being able to change the quality in game has also made it apparent that there is a huge difference between "fast" and "simple" and almost no difference between "simple" and "fantastic", I'll look at evening out the quality increase over the different levels.

I also fixed various bugs like Chica's title animation not looping properly, improving/refactoring the "toys" in the toy box, making the "meat sack" toy's skin match the user's settings. The improvements to the toy box are mostly behind the scenes (organizing their prefabs into variants). One thing that might be noticeable is a change to how the toys get "elevated" when dragged onto the stage/bed/shop counter: you should now be able to click "over" those areas to access the toys behind them and toys that are locked and synced together should both elevate simultaneously.

Update P.S.: Doing some testing I was able to fix Fredrika's hair fairly easily. While doing that and experimenting with quality settings I found that Mangle is likely the source for a large amount of performance issues, disabling her reduces CPU usage by half but it's strangely not her AI that is hogging up the resources. I'll investigate further, if there's a build that significantly improves performance I'll post it here.


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