07/26/2019 Friday Update
Added 2019-07-26 22:24:30 +0000 UTCThis week I finished Mangle's implementation for arcade mode, started Mangle's story night, and added some audio cues. I also think I fixed a long standing issue with audio clips sometimes having a very compressed/staticy sound to them.
Mangle, Fredrika, and The Puppet will now queue up in the right hallway, waiting to be let in. This was substantially more challenging than I thought it would be, mostly due to Fredrika's AI being really old and messy. One of the growing pains of F*NAF 1 is that every sex bot is unique so if I add a feature to one of them I have to manually add it to the others, including animations. This will have to be addressed in a sequel since "fixing it" would mean redoing all of the AI scripts, rigs, and animations for every sex bot.
Mangle now has an audio cue to let you know when it's time to tip her. The show room now has a music loop (the same one that's in the shop), when Mangle wants a tip she'll stop the music. This should make it slightly easier to keep track of her throughout the night.
The puppet has had sound effects added to her "sex machine" animations as well. The animations will also decrease in speed when she's bored. This can also be used as an audio cue, but it's substantially less obvious than Mangle's.
I finished the dialog for Mangle's story night. I still need to hook up some tutorial scripts and add sound effects. Once that's done, and I've added sounds to Mangle's game over animation the public release will be ready.