As you can probably see, some of the bars in the top section of the progress report have moved. When I started I quickly realised that this chapter was going to be bigger than all the previous ones, so I adjusted my production planning slightly. Since the friend who does the proofreading for me also does this in his spare time without pay, I split the chapter for him to give him the greatest possible freedom in his time planning. I worked a few extra hours the last production week to complete the playtesting and editing for labels 1-9, so I could hand over the game to him. In other words, someone is already playing Chapter 3 - at least the first part of it. This should prevent any backlog due to the size of the chapter, meaning I won't have to wait long for corrections from the proofreading once I'm done with rendering.
I had to export the dialogues for proofreading, which made me curious about something, so I checked it. My first draft of this chapter was initially 31000 words long. It's now a little over 38000. It just keeps happening...
Apart from that, it was another problem-free production week for me; nothing special to report.
That's it for this time. Until next week.
ezPI
2025-05-22 07:37:04 +0000 UTCJacek Wiśniewski
2025-05-16 12:35:48 +0000 UTCEldon Freeman
2025-05-16 11:32:15 +0000 UTC